August 26, 2011

I Hear There’s Going To Be A Comic, Too. That Seems Stupid.

Cut the Rope: Experiments is just more Cut the Rope, and that isn’t a bad thing.

Basically, the Cut the Rope people got tired of giving out awesome level packs for free and decided to make a sequel, to get more money. I’m okay with this: they really, really expanded Cut the Rope, and there is a lot of game there. It’s well worth a dollar. They’re surely going to do the same thing with the sequel here, and I can’t wait. I even splurged and gave them an extra buck for the HD version (which you don’t need to do, as it plays fine without even on an iPad) because I really liked Cut the Rope. Then I dug into this.

The “plot” of this game confuses me. The first game was that you got a mysterious box with a little dude who you needed to feed candy to by solving how the box worked. So you’re the owner of the house, and the Om Nom is just a little dude. Cool.
Now in Experiments, it’s like an alternate reality, where the Om Nom is delivered to a scientist’s house. He seems to be wanting to test the Om Nom’s intelligence. However, who are you in this scenario? You’re not the scientist, because he talks to you and encourages you. Are you the psychic force of the Om Nom, manipulating the contraptions? Are you still the homeowner from the first game? But if that’s the case, why is the scientist testing YOUR intelligence?
Of course, you’re not supposed to care about that. A cute guy wants candy, end of story. You’re supposed to play Cut the Rope.

The action in Experiments is much more fiddly, and I think that’s a good thing. The game has some tutorial levels, but it’s really clear that you should just play Cut the Rope first for the easier levels, and that these are for advanced players. It’s nice that they’re catering to people who bought the first game. The contraptions that each set of levels is based around are also quite fun. Introduced so far are tether guns and suction cups, and they all make for some interesting situations. I don’t remember, for example, anything having weight in the first game. Maybe some stuff did, and I forgot? But weight really plays a big role in these new puzzles. If you shoot the candy with a ton of tethers, it gets heavy. The force of the tether when it hits pulls the candy in its direction. Suction Cups have weight, and if you have enough of them on a bubble, the bubble won’t float up. You’re doing things like attaching and detatching suction cups to swing the candy across the level before shooting it with a tether to make it fall in the Om Nom’s mouth. You’ve also got all the toys from the previous games in play: you’re still cutting ropes, of course. It’s just Cut the Rope: Advanced, and that’s awesome.

Seriously, if you’re new to the game, get the original, or download Holiday Gift to try it. If you enjoyed the original, I think you know if you want to invest another dollar in fun action-puzzles. I did, and had a fun afternoon solving what they have in the game so far, with more to come. Good times.

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