February 29, 2012
I Reckon I Ought To Reckon About Reckoning.
I played a game by the name of Kingdoms of Amalur: Reckoning. Boy, was that a video game. Reckoning had so much potential. Dialog Trees! Combat that seemed potentially fun! Um… Dialog Trees! It was trying so hard to be Dragon Age, only better. Surely it wouldn’t be terrible? Certainly some of that would rub […]