January 2, 2010

Brendon is so much more helpful than Brandon.

I had the bright idea, during the last week of classes, that we should play a short DnD campaign over the Christmas break. “There will be plenty of time!” I told myself. “So much time!”

Well, it took like… 3 weeks to be able to come up with a date to do this thing, and even then, we barely got it going, and even even then then, we only got through one combat. But hey, it was DnD! Dungeons and Dragons! That’s cool, right?

This campaign was supposed to be a departure in many ways. For one, it was supposed to be the first time that Mr. Justin Spants, Esq. got to be the DM. I knew this meant a complete lack of seriousness to absolutely anything about the campaign, but I hoped it would be fun. I also set out to make a character completely different from what I normally play.

You see, I am stuck, in a way. I always play the healer. Now, I love, love, love playing that role, don’t get me wrong. But if I don’t expand my horizons a little, how can I know all there is to know about the game? How can I know what the other roles need from me, the healer? How can I tell someone else they’re doing it wrong if I don’t know how to do it right? All this, plus the fact that maybe it’s time to try to roleplay someone different brought me to this point.
I had my eyes firmly set on the “Controller.” Nobody in my group has ever really played a Wizard, or the like, and we’ve often been found needing them. So I decide, hey, I’m going to play a Wizard! Only I get this idea for a character: Reckless, Brash, and in love with combat. Someone who shoots first and asks questions later, and is incredibly laid back about her chosen profession. The more I thought about this, the less this seemed like a Wizard. I turned to a class I laughed at before, the Invoker, for the answer. Invoker seemed so… bland, but as my character came together, the idea of this Avatar of Kord who isn’t about evil, or anything, but is just itching to get into war, into more fights, due to anything that could be seemed as a good idea? Well, that fit. That could be fun.

There we were, at a city with a name so stupid I cannot even recall it. Avril Sparklewhisper (sister, apparently of Rachael Sparklewhisper, my Warlord), Willhelm the Staunch (my brother’s completely min/maxed tank of a fighter), and the single-y named Tao (Essner’s warrior monk Cleric Dragonborn guy) were all there. Yes, this was a gathering of one of the land’s greatest adventuring parties: Rumblefuzzz, with three z’s, because… well, I have no idea why, it’s just how it is.

There was a fire cave, or so some guy named Brandon said. In said very religious fire cave were some very bad people, and they had taken the place hostage, which was really killing tourism. We wanted to talk to Brendon, because he seemed like he would no more, but Brandon would have none of that. Dick. We went in to take some names and throw some lightning. That’s what Avril was going to do, anyway.

And I totally did! Having AoE spells really does change combat a lot, and certainly makes it easier. I was knocking down big groups with little trouble, and it was pretty cool. Jonathan, of course, was tanking like a pro, and had some pretty crazy anti-damage skills. Essner continues to not be able to roll a d20 to save his life. Seriously, I just don’t get it. He ALWAYS misses. He never deals any damage at all. Yet he can play Arkham Horror, and murder enemies he shouldn’t be able to hit any day of the week. The guy just cannot use a d20. I don’t know. They just hate him.

Anyway, the combat went on a little longer than it probably should have, which happens, especially when you’re new at the stuff and don’t know what you’re doing: balancing a combat is hard. Really hard. But we had some fun, and then people were done, so we split. Hopefully we can continue and do some more soon, but hell, as long as it took to schedule this one, maybe we can get to it around next December. Who knows.

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