July 6, 2009

My stupidest play was not conjuring money to pay for care at the Asylum.

Speaking of board games, we managed to get in another exciting game of Arkham Horror on the 3rd! Yay for Arkham Horror! This impromptu match against Eldritch forces pitted us against Glaaki. Luckily, we weren’t too afraid of some crazy lake slug, so we dug on in.

Essner, of course, started out the night on the right foot by drawing out, with his uncanny ability, the researcher with the amazing rack, Mandy Thompson. How he can constantly draw his favorite character is beyond me. Spaeth also got lucky and got the gangster, which is the character he always wants to play. Shauna, the newbie to the game, got the author, Jonathan got stuck with Ashcan Pete, and I ended up deciding to go with Dexter Drake, magician extraordinaire.
Our starting gear was… so so. Besides the gun Spaeth started with, nobody really got any weapons besides Shauna, who got a rifle. I had Shriveling, of course, because Dexter starts with it, but I also had a spell I had never had before and was interested in trying out: Alchemical Process. This spell basically let me spend a sanity to gain $3 bucks. I abused the hell out of that spell, buying me a magical sword and such… and driving myself insane because of it at least twice.

So I didn’t do much, besides using Call Friend to draw Spaeth, who somehow had like 16 bucks (thanks to him getting “untold riches” from a mysterious power… those untold riches being $8) and was up in Dunwich, to the Merchant District Streets to deal with that horrible Mad Bomber rumor where you have to pay like $4 an investigator to dispel it. Money is not easy to come by in this game, and you couldn’t let it lapse, because then every investigator would get an injury and a madness. It is a really shitty rumor. Anyway, I helped out with that, but spent most of the game in Arkham Asylum. I didn’t even go to a dimension once.

Still, Jonathan, Shauna, and Essner -REALLY- stepped it up and basically won the game for us. Somehow, they sealed like… every damn thing, even with Essner constantly getting really shitty items. (I gave him my magical sword to make him feel better, but I don’t think he put it to good use.) Glaaki was also having bad luck. He only had about like… 6 doom counters on him when Shauna sealed off the final gate and won the game. The only real threat to us was the fact that we were in Act II of the King in Yellow, and had no real weapons to fight Glaaki had he been summoned. If we had drawn The Next Act Begins! we would have been fucked. But we didn’t! We won! And the world was safe from crazy mutant slugs yet again.

People on Talking Time think it’s crazy that I am missing several of the Arkham Expansions. Granted, I would enjoy having them, but damn… they are kind of expensive. Instead of those expansions, I can buy several new games with new, neat experiences, which is what I did during the purchases described yesterday. Don’t think I didn’t debate picking up Innsmouth, Kingsport, and Black Goat of the Woods while I was picking out my board games! But in the end, Arkham is plenty in it’s current state. I may pick up another expansion at some point in the future, but we’ve only played like… 2 games since I got The King in Yellow. Things are still fresh. When it needs some jazz, then I shall expand.
Plus, some of those new investigators are crazy powerful. Power creep, anyone?

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