July 18, 2013

13th Age Adventurer Tier: On the Whim of a Coin Flip for 7/11/2013

Taking up arms against the dandy band of rogues lead by Richard Hemmingsworth, Gentleman Thief, our heroes jump into battle in order to protect their mechanical friend, Murdock. Murdock takes quite a beating as the enemies gang up on him, trying to deactivate him. Glyff Searclaw, however, helps out, showing how he got his name by mowing through scores of crossbowmen with flaming claws, and a few strong hits from everyone, with a little help from the Ballad of the Wonderheart, manages to subdue the gang. Richard, however, teleports away with a smoke bomb trick, living to fight another day. Should Murdock be wary of this future threat?

Glyff then shares bad news with the party: the raid on the caravan has injured most of the horses, making continuing on a problem. He could heal the horses back to pulling strength if he had access to the supplies, but unfortunately, the closest town is that of Tilltram, a town he normally avoids. He tells the party to be wary as they slowly limp towards the town for help.

It turns out Glyff is wary of the town because it is filled with Demontouched, changed humans with horns and red skin, marked by the Diabloist. As soon as Heathcliff learns this is why Glyff is wary, he gets confident, promising Glyff he can work out something. However, all the townspeople are afraid of the group, especially Murdock and Nimrod, who radiate holy energy. Realizing he needs to help his group get in good with these people after Glyff’s attempts to negotiate help just result in people running away from him, Heathcliff plays a powerful hymn of the Diabloist, helping to gain favor with the townsfolk and greatly disturbing Murdock, wondering what exactly he has gotten himself into in his quest with this potential revelation. Once the town warms up more, Heathcliff gets a secret letter from his beloved, the Diabloist, who details that this town has been under attack by horrifying winds, and if Heathcliff could be a dear and deal with that, she would make it worth his time.

Talking to the townspeople about the attacks, they sound bad, but it gets worse as everyone hears a scream. An attack is on! Murdock uses his data banks to determine that the these are angels of Kyte, God of Winds and Change. Trying to negotiate with them, Murdock and Nimrod do not get far. They seem to be very simple creatures, only programmed to do a very specific task, which is destroy the crops of the people of Tilltram! They’re not messengers who can negotiate and listen to reason. As the winds get worse, our heroes look to each other, and pull their weapons. They must put a stop to this!

Leave a comment