June 11, 2012

Miniblog: Medieval Moves: Deadmund’s Quest Demo

All dumb-ass blog, in a light, easy to digest size! It’s miniblogs.

I played the demo of Medieval Moves: Deadmund’s Quest. You may remember this game from this worst gameplay demo in the world that was very mocked. You watch this, and man, does this game look stupid.

Then I fucked around with it in a Best Buy in St. Louis and had a lot of fun. Luckily, I was not filmed: CJ’s phone was charging in the car. However, it really had fun with it. I was kind of fucking shocked. I was flailing like an idiot at first and laughing at how stupid it was. But soon I found myself really quite engaged with the bow gameplay. Shooting people with the bow in Medieval Moves feels really cool. It just feels unlike most shooting in a video game, at least with two Move controllers. The calibration was a little off in the demo, probably partially because CJ messed with the camera a bit after I started calibrating, and the other part being I was a bit too far away from the screen, but the bow stuff was still really fun. When the enemies got close, it took like two seconds to aim a perfect sword slash at them. I was honestly shocked that it felt good.

Maybe it wouldn’t hold up for a whole game, but I played that demo for, honestly, quite a long time. I was totally engaged. It’s a pretty decent little game. Who knew?

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