April 14, 2012

Skylander Review Time!: Slam Bam, Ignitor, Terrafin, Whirlwind, Double Trouble

Let’s finish up with all these Skylander reviews, hm? Again, most of my experience with these Skylanders has been in the 3DS version of the game.

Slam Bam: This big Yeti man’s name is not… too… terrible? I mean, considering most Skylander names. For a melee character, he is also pretty great. He’s a little slow, but he hits really hard, and when you finish a combo with him, he does a ground pound that can hit a whole group of enemies, which is helpful when he starts to get surrounded. His secondary attack summons a block of ice: this is mostly useless, although when you level it up, you can break it with his punches to stun surrounding enemies, so that’s kind of nice, I suppose. But seriously, he hits hard enough to make him fairly worthwhile as a melee character, and he has TONS of HP in order to take the hits he’s going to take up close. He’s actually pretty good. A great bonus to get with the Empire of Ice Adventure Pack. Also, when he gets in water in the 360 version, he surfs on an ice surfboard. So.

Ignitor: What Ignitor has going for him is that his attacks with his fire sword swing in large arcs, letting you hit two or three enemies at once. The damage is decent, and he can control crowds this way. His secondary attack lets out a little will ‘o wisp or something similar which homes in on nearby enemies and inflicts a DoT, which is nice because you can easily make use of it while focusing on his normal melee hits. He’s a pretty useful melee character, to be sure.
Side note: since the 3DS version comes with him, Stealth Elf, and Dark Spyro, it’s weird to see Dark Spyro suddenly become the most useful in that group because he’s the only one with a dedicated distance attack out of the three. In the 360 set, Gill Grunt just kind of blows Spyro away in effectiveness, and Trigger Happy is still way more useful than him in most situations. It’s interesting. Well, to me, I guess.

Terrafin: Coming with the Pirate Seas Adventure Pack, Terrafin is a land shark, which is still a cool idea, so I will give it that. I gave him a fez to wear, and he looked awesome. So that’s cool, right? Anyway, he’s pretty middle of the road. His melee attacks are okay, but nothing to write home about. Being able to run around under ground and attack people is cool, but has less application than you’d think, and I found his little earthquake attack completely useless, at least in the 3DS game. I mean, you can potentially hit a group with that earthquake, but it takes a second to go off and I found myself missing all the time. Eh, again, he’s not bad, but he’s not going to be one of your front line people.

Whirlwind: I like Whirlwind. She’s awesome. I mean, she shoots FUCKING RAINBOWS. I had to have her when I learned that! The Rainbows arc, so they can hit enemies up high, too, so that’s nice. They’re also pretty damaging and you can rapid fire them, making them a pretty effective attack overall! Her secondary attack is letting out a little storm cloud. On the surface, this seems like it would be useless, but if you release it at an enemy who has gotten in too close, it knocks them back and does a ton of damage. I actually found it pretty useful, especially against beefier enemies who would get hit multiple times by the cloud as it stuck around for awhile. Whirlwind is aces. Highly recommended for your Air Skylander.

Double Trouble: The main problem with Double Trouble is that there’s no way you DON’T have a Magic Skylander, no matter what version of the game you’re playing. You’ll always have a Spyro. That makes him less useful out of the gate. However, as stupid as he looks, I really ended up liking Double Trouble. He’s not so much better than Spyro for you to consider him if you’re Skylanding on a budget, but he was pretty fun. For one, in the 3DS version, he has a Princess Peach-style hover jump, which makes it easy to get around. His main attack, a little lightning shot, lets you circle strafe like Drill Sergeant. Granted, it’s not quite as good at homing as Drill Sergeant, so it’s not quite as easy to do, but it also does a lot more damage, so it works out. His secondary ability is to throw little clones of himself out, which run around and deal damage. Throwing two of those out at the start of a battle is a no brainer, and when you upgrade them, the little clones can do things like light enemies on fire for a DoT. Yeah, I like him.

Well, I’ve now reviewed like a million Skylanders. Which one is my favorite overall? It’s still Dino-Rang. I fucking LOVE Dino-Rang. He’s still obscenely stupid in a lovable way, and his attacks, especially if you branch down the Boomerang path, are just extremely versatile and damaging. Yeah, so, if I were to recommend one extra Skylander, it would be him.

Okay, enough of these reviews for now. Well, at least until Giants comes out.

Leave a comment