January 10, 2012
If You Ever Find Yourself In A Land In The Sky, These Guys Might Be Able To Help.
Okay, NOW let me show you my Skylanders. I’m just going to go down the list! Here we go!
Spyro: I was fairly surprised by how not-good Spyro is. I mean, he’s fine, I guess? He doesn’t completely stink. But his damage output is just terrible, and there doesn’t really seem to be a lot you can do about that. His one good quality is that he was by far the most maneuverable of the Skylanders I owned. His Fire Ram thing let him run around maps quickly, especially once upgraded to last for longer. That made him useful for speedrunning through boring parts or dodging the several bullet hell sequences in boss battles, but really, he just wasn’t that good for someone with his name on the box.
Gill Grunt: This guy is the best one you get in the starter set. Maneuverable with his water jetpack, heavy pinpoint damage with his harpoons, decent spray and pray damage with his water hose. He has a good answer to about any situation. I specced him for Harpoons, since Jeff of Giant Bomb fame did the other one, and I was really happy at how much damage his harpoons did once upgraded and made to split into three. You could murder dudes right and left!
Trigger Happy: He’s just amazing to play as, because when you shoot, he’s constantly making these insane laughs, and it makes you feel badass. I don’t really understand why I can’t just hold down A to keep firing. I mean, having to jam on the A button to keep up his rapid fire makes things feel more manic, and I guess I couldn’t have charge shots if that wasn’t the case? But when Drobot does similar damage with his eye lasers and you can just hold the button down for him, it feels like Trigger Happy doesn’t work as well. Still, a solid choice.
Drobot: He’s a robot and a dragon. There is good reason he is Giant Bomb’s Skylander of the year. His eye lasers just do crazy amounts of damage, and once you upgrade his jet flight it makes him decently maneuverable as well. His bouncing gears are not great? But are useful in tight corridors, so, you know. He’s also just one of the coolest looking of all the Skylanders, which means something when you’re getting a toy that sits on your shelf.
Hex: This is the first extra toy I bought. She is very defensive, which is pretty different from the rest of the Skylanders I have. I didn’t get much mileage out of her bone shield because I suck at defending, but once you upgrade it so it does damage, it’s much more useful to deal with a group closing in. Her default attack never gets great, but her skull bombs, which fly up in the air and home in on targets, are incredibly useful, especially once upgraded. They do decent damage, and you can charge them while you run around and dodge. Hex would probably be nearly broken in a two-player scenario, as she could likely use those skulls constantly unhindered.
Dino-Rang: I personally find Dino-Rang to be so lame, he is awesome. He is a dinosaur that throws boomerangs. IT’S RIGHT IN HIS NAME! He is probably my favorite Skylander because of this. It doesn’t hurt either that he is a combat machine. His boomerangs do SICK damage. He can’t fire as fast as other distance Skylanders, but the amount of damage makes up for it, and his little “spin the boomerangs around him” move is really, really good at taking out big groups. I even found use for his little earth traps during some boss battles. This guy is really awesome, one of the best Skylanders I got, power-wise, and if you find his lameness as entertaining as me, you should get him.
Prism Break: This was the Earth Skylander I originally wanted, and I eventually got him. His gimmick is really neat, and he’s a solid guy, but in the end, I stuck mostly with Dino-Rang because he just brought the beats. Still, he is really quite neat, with the way he summons crystals to split his default laser about. Once you get the upgrade where enemies you kill with your laser become crystals, it makes it really easy to fill a room with lasery death, and his crystal eruption attack is also fairly effective if enemies get close, which is nice. But yeah, still prefer Dino-Rang in all his stupid boomerang-throwing glory.
Sonic Boom: I don’t know what to think about Sonic Boom. She throws eggs as an attack, which break open and become little babies which attack on their own. Not a very loving mother! Still, her default attack, with it’s decent range for a melee, bit of knockback, and wide arc, made her a great melee choice for just charging in there and destroying shit.
Stump Smash: This guy looks so stupid! But I needed a Life Skylander, okay? And the one I wanted, Camo, wasn’t out yet. In any case, as far as Stump Smash goes, I don’t really like him. He’s probably my least favorite. I mean, his melee attacks do lots of damage, but getting in there to do them just felt like a death wish. His little acorn thing does a debuff of speed, but that’s just not useful against normal enemies, especially since it’s hard to hit with that thing anyway. I wouldn’t recommend him.
Eruptor: He was some sort of lava man? I really wanted Sunburn but I guess Sunburn isn’t out yet? So I got this guy. His greatest strength is also his biggest weakness. His default attack is thrown at an arc, and it is really useful to be able to hit people above you while they are sniping you, because the vast majority of attacks cannot do that and you just have to run around until your reach the enemies later. Unfortunately, it can make it hard to hit dudes right in front of you. Sometimes the game realizes what you’re aiming for and compensates on his arc? But sometimes it doesn’t. It’s kind of a crapshoot. It’s also a shame his little area effect attack has such a long charge-up. Maybe if you go in that branch of his upgrades, that fixes itself? I don’t know. But it was so slow as to be nearly useless, to me anyway. He’s alright, but I’m sure there are better.
That’s all of them I bought! WILL I BUY MORE?! Probably not. I’m going to be good. At some point, though, I will have a 3DS, and buy the 3DS game, and then all bets are off!