December 28, 2011
It Actually Was A Joy To Ride.
A bunch of bullshit happened today, but I don’t really feel like complaining anymore. So instead I’ll write about Jetpack Joyride.
Jetpack Joyride is a game I had heard quite a lot about, but I never really got the urge to play it. However, I finally moved my Roku into the bedroom and that freed up my iPad to no longer just be a bedtime video playing device, which let me look into some games I missed. I grabbed this Christmas morning while waiting for it to be time to go to the parents, and I played it pretty well nonstop.
It’s really good!
It’s not so much the actual gameplay that’s good. I mean, it’s fine. You press the screen to use the jetpack, and you have to maneuver around obstacles for as long as you can before you die. Simple stuff, really, and there’s plenty of games like that on the platform. Canabalt, Grim Joggers, and Robot Unicorn Attack, just to name a few. It’s nothing novel in that regard, really.
Where the game really shines is in the Mission system. The game gives you three missions, seemingly at random, and you need to complete them to level up and unlock more missions. These missions are sometimes just what you’d do anyway (Collect 5 Spin Tokens or whatnot) but are sometimes silly tasks that totally change how you play (Drag your head along the ceiling for 500 Meters, Reach 600 Meters without collecting a coin) and really keep the game fresh. Most of the time you have one mission that’s more long-term, and one that you can surely complete next run, so let’s go one more! It’s infectious. It keeps you playing and playing.
You also collect Spin Tokens as you play, and these let you get random bonuses at the end of a run. You may get bonuses for the next run (Double all coins collected, a 750 Meter Head start, etc) or something to keep your current run going (a bomb that propels you farther forward for free after death). Once again, these little bonuses are a great way to make you go “One more game” and they totally worked on me.
I dunno if this game normally costs money? I got it for free, and while there are microtransactions, the game really doesn’t force you to pay for them. You can have tons, tons of fun without paying a dime. It’s a great 2 minute game, certainly, and I understood why it got so much adoration from everyone. I would certainly suggest playing it, especially if that free thing wasn’t just some Christmas promotional sale.