December 8, 2011

Only Half The Required Number Of Swords

Jonathan was all like “Woah, I got Four Swords for free on this 3DS that I got for Christmas early! So cool!” and I’m all like “I have that on my DSi! We should play!” and then he went “We totally should!” so we did. Although it was just us two, so it was more like two swords.

I really liked it! Jonathan seemed disappointed. I think he was expecting, you know, a co-op Zelda game, with Zelda dungeons and Zelda puzzles. I suppose that’s a reasonable expectation, but I had heard enough about Four Swords to know what I was getting into, and that was a crazy, fuck your neighbor and grab his rupees adventure. While I didn’t totally play that way, some shenanigans were had, and we both had a fun time. Just not the time he was looking for.

It was also just kind of interesting to play and go “Oh, hey, there’s that item from Minish Cap!” Because they totally just stole a bunch of the more clever items from this and put them into Minish Cap. Not that I can blame them, since nobody really saw this stuff when it first came out in that Link to the Past remake. The items themselves were nothing really spectacular, as they just wanted to invoke the “feel” of Zelda, so of course your get a boomerang, bombs, Pegasus Boots, and so on. Certainly, though, the Magnet was a pretty weird item, and fun to use. It was certainly a cool and more interesting hookshot variant. The puzzles where you had to stick the other player to the wall to progress were fun, too.

All in all, I don’t know if we’ll play again. It wasn’t what my brother wanted and while I had fun, it really does seem like you need four players so it can get super chaotic and backstabby for maximum fun. Still, for the low price of “free” we certainly got an afternoon’s worth of entertainment, so no complaints there.

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