March 15, 2009

Objective: Steal Men’s Souls, Make Them My Slaves.

OBJECTIVE FAILED.

Hey, remember back at Christmas, when I got Fury of Dracula? And then we gave it a try on New Year’s Eve and it was kind of complicated and took awhile? Well, I finally got around to trying it out again on Friday. This time we had Jonathan, a complete newcomer, and me and Spaeth, who barely remembered what was going on. I was Dracula again.

The game went significantly smoother this time, though. As expected, knowing the rules (well, all the rules but the honestly kind of incredibly confusing combat rules) really made the game move at a solid pace. The game only took us a little under 2 hours this time. That’s a good length for a game like this.

I really wanted to use my knowledge I gained from our previous game to be a more effective Dracula. I was looking forward to actually using “New Vampire” encounters to my benefit instead of throwing them away like I did in the other game. However, I never drew any New Vampire encounters until it was too late to use them. I was doing pretty good for quite some time… until Spaeth pulled and played a Money Trail card while I was on a boat, giving away my current location. Then it was some really tense stuff there, with me moving around and trying to get away while everyone closed in on me. I honestly should have used my Double Back card to get BACK onto the sea and away from the hunters, but I decided to push it and wait until I had multiple options to Double Back to. That was really kind of my downfall. They cornered me and kicked my ass during the day. Bastards.

I did get pretty close to winning? But it was mostly because of Spaeth’s Kamakaze Mina Harker maneuver. He used a card to take away most of her life to teleport to my location, then used a card where we both roll a dice and lose that much life instead of having a normal combat. He rolled high enough to kill himself, which upped my Vampire track by 2. Without that, though, I was doing a bit worse. I needed those New Vampire encounters!

All in all, though, the game was significantly more fun the second time, I felt. Having to slog through rules is always tedious, even when you’re someone who loves rules like myself. The game flowed a lot better. I also agree with our previous assessment that this is the perfect 3-player game. You gain something by having two Hunter-players who can bounce ideas off of each other and plan, and you gain game speed by having a smaller number of players at the table. 3 seems optimal.

Next time, though. Hopefully I will win. Insert Bad Castlevania Reference Here.

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