September 7, 2011
Rotating The iPad While In Its Case Is Sometimes Awkward.
Ugh what do I write about ugggggggh… List of topics, save me!
Tested does all these Apps. Sometimes they are of a week? Anyway, they talked about this game called Continuity 2, which seemed pretty clever, and was a buck. As you know, that’s all it takes for me to buy an app. Thus, I bought the app.
Apparently this is a sequel to something? I haven’t played the first. But the game itself is pretty straightforward. You are a stick figure dude. You have to run and jump to collect coins, get a key, and use that key to unlock the exit to the level. But, of course, there’s a twist. The level is made up of sliding block panels. You can zoom out and rearrange them as you’d like in order to get around the level. You can also change the level’s gravity by rotating your iDevice about. Basically, it becomes kind of a puzzle in figuring out how you can slide and rotate things to get to all the coins before you leave. Since, in order to make a working path, the walls have to match up on both sides of a tile, you don’t have as many options as you think you have, and you have to think about when to use what.
The controls are fine. You double tap to zoom in or out, hold to the left or right of your stick dude to walk, and swipe up to jump. Since the game doesn’t require quick reflexes or pixel-perfect platforming, these controls work perfectly. You’re never accidentally jumping off a ledge or anything. The rotation sometimes takes a bit longer to kick in than I’d like, but that’s probably an issue with the hardware more than anything.
You never die. If you kill your stick guy, he just respawns. The objective is to complete the stage as fast as possible. Each level has goal times you can work for, or you can just work to make sure you get all the coins on every level, as many are options and are harder to do than just getting the key and leaving. That’s mostly what I did.
That’s seriously all there is to this game, though. It’s very much “What you see is what you get.” I’ve played a lot of levels, and while they got more complicated (more tiles and more rotation required) they never really mixed up the formula or gave it a twist. It could have used one! But for a dollar, I definitely got my money’s worth. I do kind of wonder what the first one was like. This game is really very simple, in both visuals and gameplay. How could this be an evolution of something else? Is this just a level pack? I have no idea.