October 30, 2007

He’s a really happy sort of thing that likes to jump to his doom.

Okay, I have some things to talk about… one of them I’m debating writing for an essay for Deadpan… but I dunno how far it would go… then again he wants short essays… hm… I guess I’ll hold onto it awhile longer and see if I can write it up over the weekend or whatnot. I dunno what kind of thoughts about life I’d come up with about it, but it seems like there’s room for interestingness.

In any case, though, I wanted to talk about what I’ve been doing, which has mostly been a big bunch of nothing, but I did spend the 800 Microsoft Funbucks left on my gamertag to buy Eets: Chowdown. When it came out, I was interested, but I didn’t have any points and it wasn’t worth a trip out to buy a point card, so I never picked it up. (I wonder what will happen when I get around to the downloadable campaigns for Band of Bugs… they’re at a decent price, but downloading them will kill my 0 balance game on Microsoft points… I wonder what stupid crap I’ll buy then…) But during random bootings of Steam for the playing of Team Fortress 2, the little ad for the PC version kept tempting me, and I decided if I was going to buy it, I might as well get some achievement points out of it (since the price was the same) and so I downloaded the demo, tried it again to make sure my memory wasn’t wrong (it wasn’t) and bought it. (Although I look at the website now and apparently the PC version lets you make your own puzzles? But oh well, I honestly wouldn’t have used that much anyway. I doubt anyone else has the game for me to share stupid puzzles with.)
Anyway, the website is pretty clear on what it is. It’s sort of like Lemmings, in that you have this cute guy that you can’t directly control that you need to get to a goal. (in this game, it’s a puzzle piece.) You do this by using these little items you set up ahead of time (some are pre-set) to take out obstacles as well as affect the cute Eets guy’s mood to either Happy, Angry, or Scared. If Eets is scared, he won’t jump off of ledges, and will turn around when he encounters them. Happy Eets will jump when he gets to a ledge a short distance, but will turn around at any barriers. Angry Eets will jump much farther, and will bite and destroy certain barriers that get in his way. So you use that as well as an increasing number of little doodads that you can place on the maps… you have to activate most of them, though… it maps them to a button on the 360, so there’s an element of having to time everything instead of just setting it all up beforehand and letting it go. You get awards for using less tools than it gives you as well as running the levels below a par time. (depending on how you solve the levels, Eets could end up walking for a long while, leaving the running time from start to finish longer than the par… you have as much time as you’d like to set it up)
In any case, it’s a nice, relaxing little game. I enjoy it… I think I’m about a fourth to a third of the way through the puzzles, which is nice. It has a good number in there… and the achievements require you to play without requiring you to do stupid impossibly hard tasks, for the most part, which I appreciate. I like those sorts better. In any case, it’s probably worth your 10 dollars, if you’re into that kind of game play experience. It’s great to play while listening to podcasts…

In fact, I think I’ll get to that. My feet are still hurting like crazy from last night at work, I need to do some serious relaxing.

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