February 13, 2011

Great Moments In Bad Game Design: Awakening Edition

I have been playing Dragon Age: Origins: Awakening. In this game, you recruit a party member called Justice. He was a warrior. I had been running a two Warrior, one Mage, and me Rogue setup in the original game, so I was needing another warrior to duplicate that. I was glad to pick him up.

As I do because, I dunno, I feel like having a streamlined experience and I am playing on easy anyway, I used the Auto-Level to level him up. He learned some kind of buff, and the computer automatically set up tactics for him to keep this buff up on himself. So far, so good.

Justice casts this buff. When active, this buff causes a tiny explosion/whoosh of air thing to ripple out around him about every three seconds. This makes a fairly loud and annoying noise. He always has this buff up. The only way I could not have him have this buff up is to control him manually or rejigger his tactics so he does not cast it, but if I did that, then he wouldn’t be buffed, and I don’t want that.

I walked around with this noise for like 3 minutes, and I had to remove him from my party. The noise was driving me crazy.

Great fucking job, Bioware! You succeeded in making a character nobody could ever actually use. All because you attached this ridiculous noise to that buff. Fantastic. I don’t understand how playtesters wouldn’t have realized how annoying that noise was. Was the game not tested with Justice in your party?

I don’t know. Mind-blowing stuff, and now I’m down a warrior. Oh well.

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