January 30, 2011

So Many Well-Placed Hints

Today is spoiler time. Don’t spoil yourself on Ghost Trick. It’s fantastic. Go play it if you haven’t.

Ghost Trick does a fantastic job of being both silly and serious at the same time.
Now, Phoenix Wright does this, to an extent. Characters are ridiculous, but the situations they are in tend to be dire. However, as much as I love the series, it’s really more of a rough transition between the two. Maya says something really stupid, and then soon after Phoenix is all distressed because some innocent person is going to be jailed! It doesn’t completely work.
Characters in Ghost Trick say silly things as well (Missile in particular has some great lines), but they never really break character for joke time. The humorous bits are normally directly related to the crisis at hand, and make sense based on the character. Missile, for example, is a good example. He’s the Top Pomeranian, of course, but he’s also a dog. He’s excited easily, but doesn’t understand exactly what’s going on. He does know that he wants to help. So while he’s saying weird things, he is still helping, and very concerned about keeping everyone alive. It really works.

Of course, the big thing was the twist at the end. I feel like it completely worked. There were plenty of hints that Sissel wasn’t human throughout the story. He kept attributing things to his loss of memory which made no sense, such as his inability to read. The other major twist, that of Ray’s identity, was also strongly foreshadowed in a solid way. None of the twists were unearned. They all worked, and worked well.

The only thing people seem to have issues with is that of the magic Meteor that brings the story together. I personally have no problem with a game, based on Ghost Powers, having those sorts of supernatural elements. They do a damn good job of making the meteor more than just a random explanation for these powers. It is a focal point of many of the character’s stories, and it isn’t just some throw-away fact. I can appreciate it on that basis.

The story is set up for both a sequel and a no-sequel, and I thought it did that very well. There’s nothing wrong with Sissel still being alive and around with Ghost Powers. None at all. His current situation really does open up some interesting gameplay possibilities for a sequel, as well as the possibility of Sissel being able to create more ghosts with powers, and thus have more potential puzzle options. I am really looking forward to more, if they make more. It’s not a game which completely ran it’s course, though it does feel like a complete package. Nothing would be missing if there wasn’t another game. But I’d like one. The writing, the everything is so fun, and I enjoy fun, strangely enough. I do enjoy fun.

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