January 20, 2011

It’s Silly To Place Things On A “Desktop”

I’m super late to the party, but I want to write about Desktop Dungeons. Is that okay? Is that cool? Cool.

So, Desktop Dungeons. I gave it a go because of this nice little Let’s Play going on on the Talking Time. It seemed pretty cool, and I mean, the idea is genius. A whole roguelike you can complete in a few minutes is a fantastic concept that I am totally behind. Then again, pretty well any roguelike is one I can play through in a few minutes because I suck and die, but nevermind that.

It was immediately obvious why I had heard so much about the game. It’s really well designed. I feel like it can be even better, and they’re doing some sort of massive overhaul to make it an actual paid product, I believe, which will probably result in that happening, which is cool. I’d pick it up on Steam sometime for a few bucks.

The thing is, though, I feel like it’s really badly suited for Desktops. The interface uses nothing but left clicks. It seems like it would be trivial to put on an iPad, and that’s totally what I want.

Honestly, it’s amazing to me how much iPhone gaming has changed how I look at games. I see little but awesome things like Desktop Dungeons, and I immediately start thinking about how easily they could be converted into the much more convenient iOS platform for consumption. It just seems like such a great place for such development. The people who made the game could have been charging a buck for it on there from the beginning, and maybe would have earned some money for their hard work.
Granted, maybe without the free version it wouldn’t have gotten as much press as it did. That’s certainly something, I suppose. And, of course, it’s always nice to be able to develop in a fully open environment like the PC. I have no argument there. But dammit, it just seems so right. I have indie developers that I love and follow and support on iOS. That’s never really been something I even thought about doing for PC games.

I guess the extrapolation from that is how little I think about the DS and PSP these days. I’m playing Ghost Trick, and I tried to play Birth by Sleep, and it felt weird. I just play more games on my iPod more often. To be honest, an iPad seems like a much better gaming investment, at the moment, than a 3DS, which is certainly something I never expected. (Yes, Essner, I can hear you saying I could buy two 3DSes for the cost of an iPad, I know.) I could easily do that, and wait until the 3DS XL comes out. Or something similar. I mean, hell, Ghost Trick has an iOS version in Japan, which is probably going to show up here in a few months, and frankly, I would probably rather be playing that. I mean, I’d still have bought this DS version even if I had confirmation, because I am impatient, but I wouldn’t doubt that would be a potentially superior version.
Seriously, sometimes I think about how Apple has taken so much of my gaming time, and it still shocks me. Not that I’m unhappy about it. Quite the opposite.

Okay, I guess this wasn’t REALLY about Desktop Dungeons. But that’s a cool game. You could play it. And then maybe ask them to port it to iOS for me. Pretty please?

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