December 21, 2010

I Always Knew Gnomes with Grappling Hooks Would Be Outlawed

I think it’s no surprise that I love Rocketcat games. I’ve enjoyed everything they’ve put out so far, and that trend hasn’t stopped with Hook Worlds. (I realize now I never wrote a review of Super Quick Hook. It’s fantastic. Buy that too.)

Basically, Hook Worlds, for a cheap cost, takes the gameplay of the more robust and adventure-like Hook Champ and Super Quick Hook, and dilutes it down to a really solid arcade experience. It’s an expanded version of the “Avalanche” and “Eruption” modes in Quick Hook. You will always die at the end, but you have to go through randomly-generated landscapes, hooking and swinging and attempting to stay ahead of danger. It’s a fantastic introduction to their games and it’s only a buck. If you never knew if you’d enjoy their grapple-hookin’ stuff, this is a great intro. If you want a more robust, more hand-crafted challenge afterwards, pick up one or both of their other games, and enjoy that.

Even within this simple game, though, they’ve really mixed it up. The “worlds” refers to the various different game types. You have “Curse of the Watcher,” which stars the father of the heroes of Hook Champ and Super Quick Hook. It’s fairly similar to how Hook Champ plays, so if you had always wished that Hook Champ had an endless mode, this would be it. “Bounty Gunner” is the second world, and it stars one of the DLC characters from Hook Champ, Zelle. Instead of having rocket jumps, Zelle instead has a gun. Her stages have many jump pads that throw her into the air, but she also has enemies about that she must shoot. Her points come from the number of ghosts and other enemies she shoots down and collects bounty money from. Finally, there’s Cybergnome 202X, which features a crazy gravity-flip instead of a jump. You can end up hooking on the floor or the ceiling. It’s hard and pretty insane to wrap your head around. There’s also a secret fourth world that was unlocked for early purchasers, and will be unlocked later for everyone else. It’s basically the first world again, only harder and with retro Atari-style stylings. A nice addition, since World 1 is actually fairly easy. (Then again, maybe I have some hookin’ skills after having played the first two so much.)

This game is an amazing value at a dollar. You still have all the hilarious dialog like the other games, and plenty of unlockable hats and hooks (though they are much harder to unlock, being purely based on reaching various scoring levels, rather than building up currency like the other games). If you own a device that can play it, and like action games, you really should purchase it. You’ll have fun. It is fun!

[…] Wings has a lot of similarities to something like a Canabalt or a Hook Worlds. You’re a tiny cute bird with, appropriately, tiny wings, and you have to try to move forward […]

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[…] or anything, though perhaps the amount of variety is a bit low compared to something like, say, Hook Worlds. However, the game controls flawlessly. It is designed, from the ground up, for the touch screen. […]

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