February 15, 2010

Let’s all draft Vampires!

There was a new magic set that came out. Fuck if you can tell by looking at the Magic website, though. It is impossible to find information on that thing. Still, we somehow managed to decipher the cryptic runes on the page and determine that Worldview, the latest of the Zanarkand block, was out, and purchased many a pack for a draft.

Impressions: Multikicker is a fine, if unexciting ability. I mean, I liked my Angel that healed me 2 life every time I kicked her. (Which is just a wonderful way to say that, isn’t it?) She saved my ass a few times. But it’s certainly not something one should build a deck around perse. It’s just nice to have. Landfall continues to be decent, and the Allies continue to be completely stupid. Essner had two, count ’em, two of this ally, and it was just so ridiculous. It would be significantly worse if he was running a deck more equipped to take advantage of them. Yeah, I don’t really like how broken the Allies are.

Still, the draft went well. As per usual, it seems, I went with a White-based deck which focused on evasion and flyers. I was augmented by having some really, really good removal in Ioun’s Judgment, which I had gotten two copies of. I was also given an advantage in that apparently everyone else at the table was trying to force Black, and more specifically, Vampires. So they were fighting over black, and I had my pick of White and somewhat of Blue.

We ended up with a three-way tie, though. Essner was the only one who failed! Those occultists were powerful, and when he got them online, they were pretty unstoppable. But without them, his deck kind of fizzled. Spants’ Black/Blue deck had some really annoying and solid creatures, including a tapper that untapped every time you played a land, which was frustrating. Jonathan had a solid Red/Black deck with lots of burn. The highlight of which was him killing me with a land. That stung a bit.

I think what we all learned from the draft, though, was that… we like drafting. Building constructed decks is very, very time-consuming at this point. There’s joy to be found in it, but it’s a lot of work, and certainly isn’t something you want to attempt very often. With drafts, you get all that joy, as well as removing the “oh, he’s playing THAT deck, I’m screwed” element out of the playing field. It’s just a damn good time.
Almost a shame we can only find an excuse every few months when a new deck comes out. Oh well.

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