March 6, 2011
Great Moments In Bad Game Design: Army of Two: The 40th Day Edition
There are plenty of questionable design decisions in Army of Two: The 40th Day. The controls, for example, are absolutely perplexing, and do nothing but frustrate. You can’t switch weapons when close to your teammate, for example, because the same button that switches weapons starts a game of Rock Paper Scissors, which is obviously more […]