March 12, 2008

Liveblogging MCBanjoMike’s Listening Time MIx

Okay, so let’s keep this sort of thing sort of going, eh? Eh? Oh no, there’s french words I’m too lazy to type with the correct accents… sorry, french people! Oh, and MCBanjoMike put additional information about these songs… here. So I dunno, if you’re actually interested enough to read this liveblog, you might be […]

March 11, 2008

Liveblogging Violentvixen’s Listening Time Mix

So part of my plan for this week is to catch the fuck up on these, so let’s get started on 1 of 5, shall we? Listening Time Vol. 15Violent Vixen1. Opening Act – Ugly Duckling: Some talking, I see… some frisking… frisky… There’s some nice piano all cutely… or… okay… and now it’s started […]

Fighting With Brer Ate My Day

So today was a day of fighting with Brer for the whole day. I don’t want to state his position. I think I get it, but I worry about sparking more fighting. So I’ll just talk about my side, I don’t know. Time to test having a break here. Go under it by clicking on […]

March 9, 2008

Super Smash Brothers Brawl Ate My Day

Seriously. It’s all I did today. But it was so, so worth it. Ooooh yeah. Hopefully I can consume in more sane quantities for the rest of the week, but it was fun. I think we’re missing 4 or so characters. Need to play some more Subspace Emissary. Plan for this week: Do Taxes, Catch […]

March 6, 2008

Some expanded rambles about Dungeons and Dragons

So here’s some game design thoughts based on my discussion of DnD with Brer where I didn’t get my points across at all. (through not fault of his, I just… I don’t know. I’m so speaking from the heart more than from the brain sometimes with this stuff. It feels right this way, and I […]

March 3, 2008

I Hate the Neverwinter Nights 2 Character Creation Screen

Take a look at this. Yeah, one of the Forumwarz guys left a comment on my blog. That’s so neat! How did he ever know? Heh. Anyway, that bit of bragging out of the way, I move on to ranting. So I can’t figure out Neverwinter Nights 2. I’m trying to create a character to […]