Back in the crazy days of Christmas, I got Shauna a copy of Mystery Express. She’s a huge Clue fanatic, and I figured a more complex version of Clue might be up her alley, or at least might be something that we all would enjoy playing together, so she could be included. Unfortunately, we never got around to playing it until Sunday, but hey, we finally did, and it was pretty neat.
The main difference between Mystery Express and Clue is that there are more than one copy of each card. Figuring out who did it and so on requires you to figure out which card there is only one of in circulation, instead of which card is missing. This means just because someone shows you a card doesn’t mean you can rule that out. You really have to attempt to pay attention to where all the cards are moving between players and figure out if that card you saw was the same one you saw last turn, or a different copy. It makes things much more complicated! It also means you need to take way, way better notes than you ever do in Clue. You need to keep track of things, and it’s not easy.
The cards get shuffled around by the various activities in the train, which each player activates by spending time on them. There’s one that makes everyone but the player who started it reveal a card to everyone, there’s ones where you swap cards with other players, there’s ones where you force players to all show you a different type of card, and so on. Of course, the super best one is to brown bag it, where a player hides an incredibly intricate luggage piece in one of their hands, and you have to pick which one it is in. If you win, you get to steal one of their cards at random. If you lose, you lose time. (That’s not actually the best one. It’s the most silly one.) The conductor is also in various places on the train, and if you do an activity associated with those places, then you can also trade a card from your hand with one that the conductor has in his “hand” on the board.
Really, the most crazy part is determining the “time” of the murder. The time cards aren’t like other cards, and during set points in the game, you flip through this deck of time cards (which have three of each time, except the correct time, which has two, unlike the other categories) and attempt to remember. These cards are hard to read: they’re analog clocks with no numbers on them, and the person dealing gets to choose how fast or slow the cards are flipped through, meaning if they’ve figured out the time, or don’t give a fuck, they can screw everyone else over and just flip super fast. I thought this part would be horrible, but it’s actually not THAT bad. You just really have to pay attention.
Honestly, that’s what I like about this game. You really, really have to pay attention. Clue, in a lot of ways, works on autopilot. You cross things off when you see them, and you make sure you show the cards you’ve already shown to everyone else to limit the information they have. Since Mystery Express has a discard pile, where once you’ve shown a card in a turn, you can’t show it again, you really can get lots of information out of people if you pay attention, remember what cards you’ve seen from them and what they likely got in a trade, and take good notes about where cards are. Of course, if you don’t, you’re completely lost. But it adds much more strategy and thinking to the game, which I really appreciate.
Shauna, of course, won our game, because she is the master of Clue. I thought it was going to come down to the tiebreakers, which are guesses everyone fills out before the final turn, but no, she just flat-out won. I thought I was in a much better position than I was, but I ended up guessing on a few things based on what I had seen the least. Seemed safe, and it got me the Modus Operandi, but it did not work for the location, which was one card I had seen a million times, but had been the same card flashed at me over and over again.
The remaining questions are those of theming. Why, for example, is one of the possible motives “Unknown”? You really couldn’t think up another motive? I guess that’s true because “Greed” and “Money” are separate motives as well. Spend some more time brainstorming these things! Also, passengers getting on the train after the murder happens have clues. Where did this murder actually occur then? Was it really on the train at all? This is the other great Mystery of Mystery Express.
Seriously, though. If you like Clue, I would recommend the game. It’s solid, and requires more actual detective work in your thinking.