Speaking of games I bought on the iPod for a dollar, let’s talk Star Trigon.
As per a lot of my iPod game purchases, this started with a twitter tweet. Once again, I’ll try just about any game for a dollar, and I had recalled reading about Star Trigon on one of the 1up Blogs, though fuck if I can find the post because 1up’s search is so god-awful. In any case, I bought it. And then never booted it up for days. And now I have.
Verdict: Totally worth a buck.
Apparently Star Trigon is an old arcade game of Namco’s that was made by the Mr. Driller team as some sort of side project. Now, I kind of extremely disliked Mr. Driller when I finally got to try it with a cheap copy of Mr. Driller Drill Spirits. Going fast got you crushed, going slow got you suffocated, and it never managed to get me into that “puzzle game groove” that I can get into with, say, a Puzzle League. I know it has its fans, but it wasn’t for me. Luckily, this game doesn’t carry much over besides the art style, which is awesome, and the air mechanic, which is… an okay mechanic, I suppose.
The game works like this: You’re some crazy space rescue guy. There are these little cute aliens floating in space. You orbit around planets. By bouncing between them, you can form “Trigons,” which are just triangles. Any aliens inside the triangles are rescued. You rescue all of them, you move on to the next stage. Simple enough.
There’s only one thing you can do in the game: Go. Thus, it works pretty perfectly on the touch screen. You just tap anywhere to send your little spaceman flying through space. It is a game of skill, much more action than puzzle. You have to be able to time your little spaceman’s flight to go the direction you want and hit the next planet’s gravity field, and it’s not as easy as it may look. On top of that, you have to complete the level before you run out of air, or pick up more air that the people you rescue drop, and as you keep playing, your guy speeds up faster and faster, making it harder and harder to make the jumps. There’s actually differences in the characters due to this. One has a huge air supply, but speeds up extremely quickly. One has almost no air supply, but never goes to fast. The third is right in the middle of those two. So the character you pick can really change up your game, actually.
It’s all really simple, but honestly, they do a pretty good job mixing it up. As you get going, there are different planet types, like a sun that you can’t orbit and bounces you away, or a poisonous planet that drains more air if you orbit it. There are aliens that require multiple triangles to rescue. All the while the levels are getting bigger and bigger, so you have to balance your air supply and work faster and faster… it’s pretty fun stuff! The levels are short enough that you can knock one out in a few seconds and go back to what you were doing, a good thing to have in a portable game as well.
One thing that really confuses me, though, is that you can’t type your name in in the score list. What? There’s a high score list, which is good for arcade games of this type, but you can’t enter your own name, it just lists the character you used. I want to at least know if I beat my friend whom I handed my iPod to to try it, you know? That just seems kinda odd.
Still, it’s a solid, well-rounded experience for a dollar, I think. I’m sure if you were a fan of the original game, it would be worth more, as it seems like a pretty solid port. (Again, hard to mess up a game that only requires one button, eh?) But I feel like I’ve gotten my money’s worth in the couple hours (read: probably barely 2 and thus qualifying for the word “couple”) I’ve played today, and I can see me playing it a bit more. At least until I beat all the modes. (There are four “difficulties” but which are actually sets of stages. I wouldn’t mind seeing all of them.) But again, it’s not hard to make a game worth a dollar. Still, I love getting an actually solid title for that price. I think Star Trigon fits the bill. It’s probably too arcade-y “the fun is in beating your best” for me to have paid any more, but I’m glad I tried it.