January 17, 2010

Knee Deep In This Puzzle Shit: Trial of the Century-y-y-y-y-y-y-y-y-y-y-y-y-y-y-y-y

“Insert Review of The Trial and Execution of Guybrush Threepwood here.”
Okay, note I left for myself, I suppose I will.

Basically, I can’t help but wonder how this episode would have affected me if I didn’t know about the fifth episode ahead of time. I could totally see there being a weird pang in some of the death-ness that occurs in the episode. I mean, not serious pangs, since it’s obvious that Guybrush and friends live in a world where, obviously, anyone important would come back from the dead. Yeah, I don’t expect serious drama from my comedy vidjeo gamez, but I still think they did a pretty good job hitting the dramatic notes in this episode, and that is something that I very much appreciate. Telltale can tell a tale. Etc etc, humor, whatever.

This episode’s claim to fame, since most episodes have a claim to fame, is that it features everyone’s favorite character, Stan the Supersalesman. No, seriously, how can you not love Stan? He’s just vastly entertaining. So it’s not like it isn’t pleasant to see him back, and it makes sense for him to play the role of lawyer and such in the episode. However, I really feel like he could have been used a bit more. I mean, part of the reason why I love the character is the huge, long sales pitches he gives. He does nothing of that sort in this episode, which is kind of a letdown. That’s a pure “fan want” kind of thing, though, so it’s nothing too serious.

Once again, I appreciated the puzzles as well. There was nothing particularly awful or out of place in the episode: all the puzzles made sense. I wasn’t too excited to go wandering around the Flotsam forest again, as that was the source of most of the ugh-ness from the first episode, but they manage to keep it to one trip and mix it up enough that it isn’t a painful experience with the new crazy folding map and whatnot.
The only seriously dick move is a puzzle with a time limit which requires you to run all the way across the map and then, when you do what you would think is the logical thing, will make you fail until you figure out the second step. This seems like a sort of “time-wasting” move, since it is kind of annoying to have to run all the way there and all the way back while you trying to figure things out. I guess there’s some old school relevance to, say, the melting mug puzzle from the original game, but it was still pretty frustrating when I thought I had it all solved, and then learned there was another step, and I would have to do more backtracking. A minor annoyance, but certainly an annoyance.

Anyway, the game continues on. Soon a pirate god will rise, probably. I hope it’s been okay that I’ve been breaking these reviews up with other posts. I pretend that I have readers that don’t want to read Telltale reviews every single day for a week. Maybe that’s crazy of me. Still, I’d expect the review of the final episode in, oh, two days. (Now if I don’t get it done, I’ll feel silly, won’t I. Oh well.)

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