January 11, 2010

Knee Deep In This Puzzle Shit: Nothing is quite so evil as golf.

Hey, I figured, while my vacation was ending, I’d get back to all the Telltale games that had been sitting on my desktop, wondering if I should play them for awhile. I started by polishing off the Wallace and Gromit series by beating The Bogey Man.

The last episode, Muzzled, was interesting because it put Wallace in more of a clearly heroic role, as opposed to someone with a good idea who screwed it up and must fix his mistakes. It had a clear villain, and goals that were more about helping out Gromit, the dogs, and in a round-about way, the town. This episode continues that trend, with Wallace attempting to save a country club as well as the entire town due to the evils of… golf, I guess? Something like that.

If there’s anything to be said about the plot, it’s that they really went out of the way to wrap up every single loose end from the series in this episode. I don’t know if that means that they will never make another Wallace and Gromit game, or what, but it didn’t particularly satisfy. Especially since all the loose ends tied up were about other characters, and not about Wallace or Gromit. Not that they’re amazingly deep characters that desperately need to have dramatic change? Especially if they’re going to continue later comedic exploits, wacky hijinks, and the like. It seems silly, though, to assume that, as a player, I’m going to get more attached to the side characters than to the characters who are the ones I am attached to, controlling, and who bring a majority of the laughs to the whole situation.
But maybe I care too much about that.
In any case, I guess what I’m trying to say is that the plot of this episode was actually quite good, even though it didn’t feel much like a “season finale.” Muzzled actually seems like it would have been a much more dramatic finish to the series in that regard, due to the high-flying heroism and clear-cut villain. Also, the emphasis put on Ms. Flitt’s relationships as, for whatever reason, being the core of the entire series is kind of silly.
That’s why I’m trying to say.

In any case, the puzzles in the episode were of a fairly good quality! Figuring out the sort of blatant puzzles in the Country Club was pretty fun, if sort of blatantly puzzle-y. At the same time, they did a good job setting up why with the “obvious ancestors of Wallace and Gromit” angle. Though they were obviously a bit more skilled than Wallace at making things that actually work. The strange variation on a sliding block puzzle at the end was both funny and neat at the same time. That’s a pretty good overall collection of stuff to do, I think. Adventure-game wise, anyway.

But yeah, the whole Wallace and Gromit series was… pretty good! It’s clear that Telltale knows their stuff at this point. They’re getting really damn good at this whole “making adventure games” thing, which is lovely. I shall continue walking through all the ones I haven’t played yet, let me tell you, so look forward to badly-written whatevers about all the Tales of Monkey Island episodes soon! Or know you probably don’t have to check back in awhile, Either way.

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