August 23, 2009
Lull in Interest
I haven’t touched a Broswer RPG since my classes started up again.
Blasphemy? Maybe. I don’t know.
But at some point, I told myself “these are for entertainment. If you don’t think they’ll be entertaining that day, you shouldn’t be playing them.” So I didn’t play when I didn’t feel like it, and kept it from being a commitment every day. It worked out well.
But goodness, it’s been so long. It’s especially been forever since I played Twilight Heroes, at least a month or two. I mean, I guess I should feel lucky that the farming grind kept me going in that game for as long as it did, and I’m sure as hell thankful for the awesome friends I made in the game, but every time I think about trying to play it, it sounds unappealing, so I don’t.
KoL has been similar. Ever since I got into a holding pattern due to the world event stuff, I just haven’t wanted to play, which I suppose is kind of ironic because the idea was to wait so I could play this new stuff, you know? And yet, I just don’t want to.
Even Improbable Island, which I just found and is still fresh, has no appeal for me at all right now.
I mean, it’s not something to fix, but it is interesting. It also means that, I dunno, there may not be IoTM reviews this month (not that anyone particularly cares, but it’s always something to write about) and such.
I don’t know. We’ll see. I assume at some point I’ll be suddenly all over them again.