June 27, 2009

Exploring Templ(beta), the hottest new Web 2.0 dungeon.

After, what… months? Month? We finally managed to schedule another play session of high-level DnD campaign. And man, it was an epic one, lasting into the wee hours of the morning and being entertaining! Maps that spanned literally every doodling surface we had! Puzzles! Destroying priceless art! Me having like a million action points and then not using them! Madness!

As we started exploring the temple that we got into last time, we realized it seemed very badly constructed (“I know it’s not a perfect hexagon, but I’m not redrawing it,” Jonathan said) and since there was another temple just right next door, we assumed this must be the beta test temple. I mean, obviously. Just, you know, to give the builders an idea of what the real temple will be like, and test a few things…

So yes, Templ(beta) was filled with many golems. Golems are the magical robots! And Liendshauf (I don’t know how to spell your German character name, man, back off!) found a remote control, and used it to bash many priceless works of art. We also found a rock, which Jonathan represented with a Dire Badger. “That is a very dire rock.” “That’s it. It must be a dire rock. It’s got those spikes all over it.”

The Dire Rock was a very formidable foe.

In any case, the whole building was based around some puzzle ACTION where this crazy system put up barriers to block our path that we could only switch when we were all in certain rooms, and we had to figure out how to traverse the whole temple (or templ, if you will) to get to the bottom. It was actually a pretty well-designed puzzle. I have to give Jonathan props for that. Then again, I was distracting everyone by telling jokes about how “I can’t use this key to open the door! I have to insert the key into the door! That’s like raping the door!” “But look how sluttily the door is dressed!” “Dammit, it is asking for it, isn’t it…” (I don’t think Shauna liked that particular joke. I blame Jick for making me make rape jokes.)

There were also some combats.

The first combat was against a whole bunch of Manticores. In searching for an image of a manticore on his iPhone (for Shauna did not know what a Manticore was) Spaeth came up with this image. That seems like a pretty good representation of the battle.
Or not.
Well, okay, basically, we all ended up clumped in the corner of this library except Spaeth, who charged right in. So he was basically being attacked from all sides while we all lobbed ranged attacks and heals in there. A highlight was me moving into position to use a bit of Magic item that heals 1d6, and got attack of opportunitied for like… 26 damage during the move. A good tradeoff, there!

There was also a very dramatic boss battle against a Mummy who may or may not have been a Werebear. He was a total dick, because I tried to talk to his spirit, being a Shaman and all, and he just punched me. It was probably because he was some sort of Ioun spirit. I decided that Sehenine didn’t much care for his stupid ass or stupid religion!
Spaeth was Immobilized for like… this whole fucking battle, so we basically were having to use all our teleporting skills and such to get him into position, seeing as he deals fucking Sicknasty amounts of damage and we needed him. The boss had some really crazy high amounts of damage dealings as well. We were getting hit for like… half our HP. Lucky that 3/5ths of our party are healers then, huh? It also helped when I used my newly gotten utility power that lets me teleport people to switch places with my spirit companion to yank our Cleric out of the way of a particularly intense attack that would have downed him. (Sorry, my highlights are the things that I did that were awesome. I am biased.)

All in all, it was a damn, damn fun time, and just goes to show how much of a shame it was that we don’t manage to get our schedules working to make that happen more often. Hopefully we can get back together soon. Templ RC 1 is waiting for some exploring!

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