June 3, 2012

I Am Glad I Still Got One Of The Typo Boxes.

I just beat Resident Evil: Revealaitons. Like, all of three seconds ago.

I really enjoyed it.

Let’s just get this out of the way up front, though. Everything that isn’t the action, and even some of the action, is so goddamn stupid that you will want to bang you head against a wall. The “plot” makes no sense at all, and how it’s trying to tie games together also makes no sense from what I know of RE canon (which isn’t a whole lot, I admit, but it doesn’t even match with what little I know from RE5). The ending would suggest it flows, in some way, right into the DLC for 5 that explains how Jill got all stupid Wesker robot, so that’s a thing, I guess? I don’t really know. There are no Revelations in this game. Or Revealaitons.

Seriously, every moment where they could have tried to actually inject any sort of drama into this story was undercut. Clearly Chris and Jill can’t die, as they’re in RE5 and this comes before that. So there’s no risk there. But they introduce so many other characters, some of them INSANELY STUPID, and they’re completely unwilling to kill ANY of them. Your partner dramatically falls into a pit of fire on an exploding ship and he SURVIVES FOR NO REASON, you know? Why is he not dead? It just makes me extra sure I don’t give a shit about anyone in this game.

However, the RE combat formula is just so fucking fun, I didn’t really care. I don’t really know how RE gets to this perfect setup where you’re limited in ammo, but have enough to blast everything, and even basic combat is tense due to the speed of it, but it’s still doing it. I even found it fun alone, as opposed to co-op like RE5 (though I’m totally forcing someone to co-op RE6 with me, don’t get me wrong). The gunplay is a blast. Seriously.

Even that, though, is undercut in some stupid ways. The scanner is a really dumb mechanic. Really dumb. The fact that this is on the 3DS means they put this on a ship filled with tiny corridors, which can make it difficult to have actually interesting combat scenarios sometimes. The game still pulls it off, but every time you’re stuck in a tiny hallway with an enemy, it made me sigh a little, because my options on how to deal with that enemy became so few.

The raid mode, which is this game’s answer to Mercenaries, is a lot of fun, to be honest. Well, it’s an okay amount of fun alone. You run through timed scenarios fighting boss enemies and leveling up and stuff. It’s weird in that you can find the same guns but with different stats, and there’s no real good way to telling that without slowly going and looking at every single gun in your inventory. It would be better if the guns just ranked up or something. “Oh, the shitty pistol is now shitty pistol level 2!” or something. It’s not a huge problem, though. In co-op, I think I would love this mode to death. Sadly, I don’t have anyone to co-op with, and randoms have long since stopped trying to get into Raid mode games. Oh well.

Anyway, yeah. It’s a fine game. I’d recommend it. It has a ton of problems, but for the most part, it’s exactly what it says it is: that RE combat on 3DS. If you like that, you’ll probably find something to enjoy here.

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