September 28, 2011

Tap, Tap, Tap, Tap, Isn’t This Musical? Tap.

I guess I should probably look at the ol’ list of topics I haven’t touched yet and write about one of them, huh? Let’s see. Ah, Groove Coaster. How have I not talked about that yet?

Groove Coaster is a game by the people who made Space Invaders: Infinity Gene. I still haven’t gotten to play that one because I keep waiting for sales and stuff that don’t come, but I’ve heard nothing but good things about it. If it’s anything like Groove Coaster, I bet it’s great, because Groove Coaster is great.

You pick a little avatar (mine was a goldfish) and you ride a rail throughout a level. The rail twists and turns in a pleasing way. Whenever a dot would hit your little avatar, you tap to play a note. There are also hidden “ad lib” notes you can hit for extra points. In the beginning and on easier modes, the dots to tap are just sitting on the rail that you slide down, but on harder modes, they’ll do cool things like fly in from the side and other visual tricks that also make it a bit harder to keep your rhythm. They also add in “advanced moves” like holding down on the screen instead of tapping.

That’s… pretty much it. The music is the sort of standard techno fare you’d expect. It’s great for in-game, but it certainly isn’t something I’d listen to outside of playing Groove Coaster. Really, what draws you into this game is the great visual style. Again, from what I understand, it looks a ton like Infinity Gene, which I haven’t played, but it just looks great. It looks retro, but not in a particularly identifiable way. It doesn’t seem like they’re copying a style. It feels like their own, but it also feels old. It’s pretty cool. Colors flash, and it responds satisfyingly to your input.

The thing that seems weird is the ability to buy power-ups for real cash. I mean, I guess that’s just going to be a thing now? But it just seems really odd in a game with a clear DLC model of more songs, which they are also doing. I can’t really fault them for throwing stuff against the wall and seeing what sticks, and it’s not like any of that stuff is required to enjoy the game: I certainly didn’t buy any of it and had a blast. But, well, it’s there if you’re allergic to it, I suppose.

I feel like this is not a game for everybody. It is very “old school rhythm game,” though not in the “punishingly hard” way like a Beatmani or something. But I love music games, and I quite loved this. So there.

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