September 3, 2011

Favorite Store Name? Probably “I Will Cut You,” The Barber Shop.

I’m still playing Tiny Tower. Like, every single day.

Why?

1. I’m still seeing new things.
Tiny Tower has nice pixel-style visuals. I like it. It looks cool. They put a lot of time and effort into making all those floors look really neat. Plus, there are a TON of them. At the time of this writing, my tower is currently 76 stories tall. There has, of course, been no repeats in the types of floors. Even stuff like the various apartment floors, which could easily have been repeats, are all distinct and different looking. And I know, from looking at the list of desired jobs and at friends’ towers, that I have not seen a whole lot of stuff yet.

2. Progress is really well thought out.
I really like that, even though my tower is huge now, and I’m bringing in a ton of money, my progress is thought out enough that I can still proceed. In most free to play games, you eventually hit a point where proceeding without paying is a tedious mess. The game is basically screaming at you to give them money, and lots of it. Tiny Tower doesn’t do this. Progress is still about the same: I can make enough to build about one floor a day. I could certainly build a lot faster if I didn’t, but I don’t have to. Since the game is so casual, a floor or so a day feels like perfect progress to me. I like it.

3. Availability of “For Pay” Content.
Tiny Tower loves to give you Tower Bux, the thing you can pay money for. It gives them to you quite often. It’s extremely nice. As long as you keep your spending of them to a minimum, you don’t have to be shut out of key features just because you didn’t pay, like upgrading your shops. Personally, I use my Tower Bux to move tenants into apartments (because that takes FOREVER without it) and upgrade shops that require a lot of constant attention: I only really check the game twice to three times a day, and shops that require me to constantly be fiddling with them are less desirable. Thankfully, they put in that feature so I could upgrade them and have to worry about them less! And because they’re so nice about giving me Bux, I can use that feature sparingly to increase my enjoyment of the game.

4. Inability to Lose Progress/Low Time Commitment
If I forget to check Tiny Tower in a day, I don’t lose progress. Everything I’ve done is still effective. My tower doesn’t rot, my wares don’t spoil. I can not touch the game for days, and it won’t punish me for it. Sure, I’ll be making less money and progressing slower, but I won’t be kept back. I won’t have to climb back up to where I was.
Because of that, and my upgrading strategy, I can play the game when I wake up and when I go to bed, as I have been, and not feel like I’m fucking it up. I can play this game on my terms. Many of these games try to set the terms for you. Tiny Tower makes suggestions of terms, but doesn’t stop you from making them yourself. I appreciate that.

Tiny Tower really is great. Some people hate this kind of game on principal, and that’s cool. Don’t play it. But I easily would have dropped a few bucks on this game. It’s just fantastic, and even better that it’s free. If they offered something to buy that wasn’t just the ability to do what I am doing but more, such as, I don’t know, a pack of new shops or something, I would probably buy it to support them.

That’s right up there with “Curl Up And Dye”…

Comment by Cris — September 3, 2011 @ 1:08 am

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