August 16, 2011

More A Turn-Based Platformer Than Anything.

I think I’ll just continue clearing down my list of topics for awhile… let’s see here…
Okay, Super Stickman Golf. I can do that.

Super Stickman Golf is kind of neat. It basically has absolutely nothing to do with golf. It’s kind of a very strange platformer, and it’s clever, fun, and chock full of tons of content. If that’s your thing, this is a game you should pick up on iOS.

Basically, what you have are platformer levels, from a side view. Your little golfer is trying to put the ball in the hole, of course, but it’s all about traversing cliffs and platforms, instead of the normal “ball control onto the fairway” sort of thing that actual golf involves. There are sand traps, of course, but those are actually more useful than “trap” in this game, because it’s a safe place for the ball to stop without rolling, for example. Water Hazards and similar are as per normal. You try to shoot for the “par” score on each hole, like in golf, though many levels have floating icons that subtract strokes from your score for making difficult shots, so you can try for them, if you’d like, and make Par that way.

To help you, you can pack a number of special power balls with you for each course. The simplest is the mulligan, which just lets you take a shot over, but eventually you unlock things like the Sticky Ball, which will stick to whatever it hits, even a wall, and stop there, or the Ice Ball, which freezes water hazards into a platform. Eventually, it becomes a hard choice. Mulligans are so useful that you want to take a lot of them, but without the special shots, some holes become extremely hard or nearly impossible to do at or under par. The fact that you have to pick them before starting a round really adds a little bit of strategy to the game. I like that.

There are just a ton of levels in this game, too. From what I understand, this game basically has the entirety of the previous game (which is just Stickman Golf), and then two more sets of levels just as long. It was getting fairly hard near the end of the “beginner” courses, so I can’t even imagine how hard it would be once you get to the high-level courses. It requires skill and precision. It’s fun, and easy to pick up and play. The only thing that seems a waste is the multiplayer mode, which isn’t hotseat for reasons I can’t even begin to understand. But it doesn’t matter. It’s a fun game with plenty of shit. Ignore the microtransactions and just play. You’ll find plenty to entertain you without paying for early unlocks.

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