January 15, 2011

Stratemgee Based On Three Play Sessions

We won our first game of Castle Ravenloft tonight, and I was attempting to think about strategy and what we did better. I’m also wondering if the fact that we only had 3 players made the game easier or not. I’m not sure.
In any case, here’s what lead us to victory, as far as I can see. Let me know if these tips are wrong, in your opinion.

1. Always Keep Moving: Encounters are the things that fuck you over. Monsters are mostly manageable. Thus, you need to do everything in your power to explore every turn. Bringing the Ranger to mop up enemies while still being able to explore with her special power makes this easier.

2. Use a Power Early: There are plenty of cards and effects that can let you restore a utility or daily power, so using one right at the beginning and making sure you keep one face down tends to be more beneficial than trying to save big powers for the end of the session. Fighters, especially, should use Unstoppable the moment they take two damage and try to keep flipping it back over to help their survivability.

3. Only Slightly Be A Team Player: Being close to other heroes gives buffs, but also makes encounters fuck you over that much more. One tile away from your fellow heroes is probably the best range to be, as you can still reach each other, but also aren’t on the same tile for horrible encounter card effects.

4. Rogue Kind Of Sucks: If there’s one class in the game one would want to leave out, I think it would be the Rogue. Many of the Rogue’s abilities are very situational, and are only useful when other heroes are close, which, unlike normal DnD, is fairly rare in good play of this game. Rogue has a distance at-will, sure, but Twin Shot on the Ranger and Magic Missle on the Mage are clearly better. Rogue has some decent up close attacks, but the Fighter’s attacks have way more use and the Ranger’s attacks do more damage. Rogue is really just not specialized and spread too thin. Still, if you have one, be sure to force use of Stealth, because that power is one of the best things the class has going for it.

Those are the lessons I learned, anyway. Hopefully, with these in mind, we can start winning some more games. That’d be cool.

Leave a comment