July 1, 2010
Knee-Deep in this Puzzle Shit: The Tomb of Sammun-Mak
This episode has a really weird premise.
Basically, Sam and Max find a new toy, a projector, which gives Max the power of Astral Projection, which lets him control his ancestors as they go through a film of their adventures in the past. So, essentially, you’re playing through this past adventure with old-tymey Sam and Max, but at any time, you can pull back and switch between the various reels of the movie, to jump in between the movie’s timeline.
Therefore, a large part of the puzzle-solving in the game revolves around finding something that Sammeth and Maximus should already know, or something they can’t know until later in the film, and then going to that reel and figuring it out, before jumping back and using it. This is incredibly meta. It works in the context of the film where there’s something they should know from earlier, but Sam and Max don’t, so they have to figure it out? But in the puzzles where information kind of jumps forward through time, it’s really kind of weird. Only if you think too hard about it, of course. If you don’t, it just feels like you’re doing another puzzle. But it is weird, narratively. And apparently, there is one part where you can lock yourself out of beating the game if you complete reels too quickly. It wasn’t even remotely a problem for me, but still, that’s kind of annoying.
Other than that, there was one pretty weird puzzle which defied even the in-game logic a bit. Basically, and this is kind of spoilery, so skip this paragraph if you want, you have to cut this thing in half. There’s a machine that cuts anything that walks through the door in half. However, it’s a shitty machine. Just throwing the object through the door doesn’t do it. You have to be cursed with bad luck in order to make it actually cut anything. This doesn’t make much sense, because they never really establish the machine as incompetent, only the operator. It should cut it, even without the curse. It’s kind of a dumb puzzle.
Still, it was, once again, really quite enjoyable. None of the locations were re-used from the previous episode, which is a shocking change of pace from how Telltale games normally work. (Not that I ever mind when they do that, it just shows how much work and polish they’re putting into this episode.) It’s an all-around good time, and I recommend you play it, because let’s face it, you deserve to have an all-around good time, right?