So, I beat Fallout 3! Yay for me, I suppose! First, some general comments, then, I suppose, some ending spoilarz. Which I’ll have a line designating before them, so, you know, read on.
This was a damn good game. Brer can bitch about it all he wants (No RPG can ever make him happy, I’ve come to realize) but man, this was definitely one of the best if not the best RPG of 2008 (I hesitate because I love Persona 4 SO MUCH. But I think I’ve made that clear.) hands down, and the improvements over Oblivion were astronomical. For example, this game actually had characters with personalities that I found interesting, and I wanted to hear their stories. That’s a TON, TON better than the cookie-cutter fantasy world from Oblivion, where I was just in it for the dungeon crawling, and couldn’t care less about what people were telling me. On this, they did quite well, in my opinion.
Though not perfect, I also have to give props to their VATS system for keeping, sort of, the feel of the original Fallouts. Seeing the hit indicators all over just really makes me remember those old games, you know, and it’s a nice compromise between shooter and RPG. Although, if someone decided not to use VATS as much as I did, man, I don’t think they’d have nearly as good of a time. Fallout 3 without VATS has really shitty combat! I guess if they used Melee, they’d be okay? I dunno.
Still, though, it wasn’t perfect. I got lost. Nothing frustrates me in a game more than getting lost. The moment you have two different objectives on the HUD, you can no longer use your HUD to navigate, because both points look exactly the same on the little compass. It’s maddening. Also, having people move about and eat breakfast and go to bed and stuff is great for having a living world, but fucking frustrating when you’re trying to find someone to turn in a quest. Still, fast travel is a fucking godsend, and I’m so glad that’s there. I wouldn’t have gotten anywhere in the game without it, though I wish I could do it in locations, too. Having to walk to my house over and over again was kind of retarded. I should be able to teleport right in there.
Also, the game crashed several times. A rarity on a console. I didn’t enjoy that much either, though it never set me back very much at all.
Still, my problems were nothing that stopped me from loving the game, even though I do feel I was about done with it, even with leaving so many side quests undone. Good thing I finished up then, eh?
I’m going to talk about plot now, so…
HERE BE SPOILARZ! PROCEED BECAUSE YOU LOVE SPOILARZ.
Everyone hates the ending to this game, and now I see why. The decision you have to make makes NO SENSE if you have basically any of the people you can get in your party with you. And that’s complete and utter bullshit, I admit.
Brer explained it to me through cut and pasted stuff from Bethseda where they basically said “Party members were added AFTER the plot was done, and we could either fix the plot and cut party members or have cool party members, so we decided to have cool party members.” I mean, I can get behind that, but it’s just really frustrating when I kept coming up with like… seemingly simple solutions to their problem that would seem to take very little time to implement. Still, it only frustrated me for moments, and didn’t ruin the experience for me too much.
The other major plot thing that got to me is how much it depended on me giving a shit about my father. The game gives you SO many reasons to hate your dad, yet expects you to follow him desperately and do everything he says without question. I helped him out because, you know, quests, and also because I’m a nice guy and I do see the good about what he’s doing, but I wished very often for a “you are a complete dick, and I’m only helping you out because I want to help the people of the Wastelands” option.
Still, though. Still. Rough around the edges at parts, but still a damn, damn good game. I’m glad I played it. It was a lot of fun.
The question is, now what do I play? Hm.