May 8, 2012

It’s Right In The Title. Of Course I Tried It.

I was on the app store, and there was an app called “Rocket Fox” and because I am literally the most predictable person, I downloaded it. Well, the free trial anyway. But I’m thinking about going ahead and ponying up for the full thing, because it was a fun time.

Basically, you are a fox (Yay!) who is tasked with bouncing around between these “rocket flowers,” that shoot off fireworks. You have to clear all the flowers in a stage by falling into one, riding the rocket up, and then gliding to fall into the next one. Every time you fire off a rocket, swirling foxfire springs up around you, which you can collect to unlock shit like silly hats and new firework colors. It’s pretty simple, but it’s easy to pick up and has a decent difficulty to it where you rarely feel like the game is fucking you over when you die: it’s always your fault.

This game is one of the best uses of accelerometer controls I have seen. The game is played in a top-down view, and basically you just tip the screen about to lean the fox around while he’s gliding in the air. This works way better than I anticipated: You kind of want to do that anyway, and they have it calibrated like… perfectly, even on the gyroscope-less iPad 1 I am using to play. It would probably be even better on a phone, where you could lean it easier.

I found the unlocks pretty rewarding. They’re just cosmetic, but getting new burst patterns to add to the random rotation, and new colors of fireworks feels pretty good. Eventually I’ll probably get all of them, though, and the little outfits didn’t seem very cool. I kind of liked how the fox looks without accessories. He looks much cooler. Oh well.

Anyway, give this game a try. It has a very nice demo, and it’s fun. It also has a fox. So, you know.

May 7, 2012

Competitiveness.

CJ and I played Dungeon Twister. It had been awhile since I played, but I swept him pretty completely. It’s… an interesting game.

Being a game of basically complete information, where you know everything your opponent could do at any time, really, it’s so very, very unfriendly to new players. I obviously had figured out the game more than CJ had in his like one play of it, and it was really easy to sweep in and sneak through the gaps in his defense, because I knew what to look for and what I could do. I mean, I’m sure there are plenty of people more skilled that could beat me, but even with that slight experience gap, it was really no contest.

How do you overcome that? I mean, it’s the same sorts of problems you have in games like, say, a DotA, where you jump in to try to figure out the complicated rules and just get utterly destroyed. Or a Street Fighter or other fighting game, where you need to learn many characters patterns to be successful, but are often given nowhere to start, really. Or even something like Team Fortress 2 or some other very team-based shooter, where you need to build up a skillset in order to even be vaguely useful to your team. It’s such an amazing problem. It’s something that keeps people who could enjoy a strong, interesting multiplayer environment away.

When even a little bit of knowledge can basically knock you out of the “fun” bracket for playing with your friends, that shit is tough. I mean, I always play to win. I feel it would be an insult not to play any game I am playing to the best of my ability. But when I’m just crushing people, why would who I am destroying keep playing? And why would I want to play? I don’t really get much joy out of winning most of the time. It’s the game that’s fun. If my opponent is not having a good time, I don’t really want to be involved.

At the same time, something completely random and stupid like Mario Party is absolutely no fun, because you really have 0 control over what happens, and victories are completely and utterly empty. There’s nothing to really find there.

It’s a tough line to walk, I guess… I don’t know. TF2’s Coach program is a good idea in that direction, but also just doesn’t seem like it would work. I’d love to be coached by a friend (the little bit of time where Morbid Coffee coached me in Super Street Fighter IV was pretty awesome, and though I’m not GOOD, perse, I learned a lot about how to play Abel, even in that little session), but even among nice people volunteering for that job, I just wouldn’t be comfortable with that. A strong tutorial can help, but that sort of thing just can’t really teach a metagame. It’s hard to learn that stuff via anything but constant loss, and that’s the problem.

I don’t know. I’d like to feel like I can pull these sorts of games out, especially when I think they’re pretty neat like Dungeon Twister. But I am unsure how to do that, really.

I guess that’s what I’m trying to say.

May 5, 2012

It’s Okay, Darkness. I Get It. Don’t Have To Keep Screaming And Making The Screen Red.

On the Bombcast recently, they had this argument over whether Prototype 2 was Dumb, or dumb. Like, is it dumb as in stupid and silly and fun? Or is it Dumb as in completely stupid bullshit that’s painful to play.

Anyway, The Darkness 2 is dumb in the fun silly way, and I really enjoyed it.

I mean, the combat is pretty silly stuff? You shoot a dude. If you run up to them, you can slash them with your evil back snake, or grab them with the other evil back snake and then tear out their guts and get healed or whatever. It’s breezy and silly and pointlessly gorey and a lot of fun. It does get annoying near the end, where you’ve got dudes with big flashlights and guys with these stupid laser whip things that steal your weapon in the mix, but it never gets so annoying that I wanted to even dream of stopping.

It was kind of clever in a lot of ways too. Those eat a dude kill moves varied up by what button you pressed. Each one got you a different benefit. You could get health, or extra ammo, or recharge your evil powers. It made no sense, really, but it was pretty fun because it gave you more of a reason to want to rush in and do them all the time. “I could really use another blast of swarm for that shield dude, so I’ll run in and eat this guy for recharge power… and now my really good gun is out of ammo, so I’ll eat the shield guy I just stunned with swarm for ammo…” It made a nice flow to the combat.

Anyway, the story was pretty stupid. Very grimdark in a pretty silly way. It had this mob story too, that it was trying SO HARD to make “a thing” but it was really just this huge bunch of crazy stereotypes… and it was trying to convince me that maybe the whole game was a delusion as well, which was just silly. But it was, for the most part, an entertaining silly. I didn’t even listen to a podcast while I played it. It kept my attention. That says something, certainly.

The best parts, though, were the collectables. Hearing the crazy man, Johnny, describe the history of the collectibles in this game was just fantastic. It was, hands down, the best writing and acting the game has to offer. Very, very funny, and oddly relevant to the game as a whole. It almost made me want to go back and get all the collectables! But, not really. I mean, I hadn’t played a console game in forever because I’ve been so busy. I’m not that sort of player. But it made me search a lot harder for them while playing, to be sure.

This was a fantastic rental and a fantastic like 7-8 hour romp. I really enjoyed myself. What I played of the first Darkness felt stupidly complicated and I didn’t want to fuck with it. This was simple, but it did what it was trying to do well. I had fun. Give it a try if you want a light, fun shooter, for sure.

May 4, 2012

Yet Another “Fine” “Addition” To The With Friends Family

I’ve been playing Scramble with Friends with my brother.

I’m really just kind of fucking annoyed that Zynga has the market cornered on these good asynchronous games, mostly. They work without any problems, and they play across platform so I can play on my iPad with my brother on his Android phone. I am not a huge fan of Zynga the company! Most of what they’ve done with these games has been pretty sleazy! And yet, I play their games like… all the time. Most days I will play turns in Draw Something, Words with Friends, and now this. Ugh.

Anyway, Scramble with Friends is way better than Hanging with Friends, which just never caught on with me. Maybe it is because Boggle is just a more interesting game than Hangman. It’s model to get more money is also incredibly lacking in annoyance, so that’s nice.

You play a series of 3 back and forth rounds of Boggle with a friend. The second round adds “double letter” tiles, and the third adds “triple letter” tiles. The person with the most points at the end of all three rounds wins. Each time you want to play a round, it costs you a coin. Coins regenerate over time (faster in my version I paid a buck for, apparently) so they are mostly just a mechanism to keep you from playing 5000 games of Scramble with Friends at once. Unless you want to buy coins, of course. Before you start the round, you get to pick powerups. You can take one for free, but to take a second, it costs you another coin. There is basically no reason not to do this, especially if you are only playing against one or two opponents once a day. I have never fallen below like 17 coins (I think it maxes at 19 or 20) playing this thing, and I play whenever I want with two powerups.

There are three powerups. Scramble, ironically, is completely useless. It doesn’t actually scramble the board. It just rotates it in another direction. The words you can make don’t change. They took what could have been the most useful power, and made it completely useless. Freeze just stops the timer and gives you more time, which is good if you’re a good Boggler. Inspiration will let you just reveal a word you haven’t spelled on the board three times. This is where the money is. Most of the time, it’ll show you a word that you can also make plural, doubling your points. Since you can take two Inspirations, that’s six words, and that’s a huge point boost, as most of the time (not always) it’s showing you the big words, because you’ve already caught all the little ones. I always bring two Inspirations. It would just be stupid not to.

Anyway, I dunno, it’s boggle. It’s fun. There is nothing wrong with it, and again, the “get money” model does not hit or annoy casual players AT ALL, which is nice. Play it, I guess? Or don’t and continue to take a stand against Zynga. I can’t blame you for that one.

April 30, 2012

Final Skylanders 3DS Thoughts.

Look, fine, let’s finish up my Skylanders 3DS talk, okay? Let’s finish it.

I talked about general mechanics with the Portal of Power here, but I’m going to talk about things overall real quick.

Time limits suck.

I mean, I’m just going to say it: having these time limits on you to rush through levels where you are encouraged to collect all the little doodads about the level is pretty stupid! It really frustrates me, because the game is more FUN if I try to complete the special objectives, because it is not challenging. But if I do that, then I run out of this arbitrary time limit. My only option becomes to just run through the level, but that can be very boring. It’s just running forward and jumping very quickly without the combat challenges and searching for the hidden items and paths in the levels. It’s not that hard to do. It’s just less fun. But if you try to do most of the special objectives in one run, you can easily run out of time on the later levels, and you have to start all the way over. It’s annoying.

It also kind of bothers me how the game discourages having a huge fucking collection of Skylanders like I have. If you use a variety of Skylanders, they will NOT be leveled enough to take on later challenges without grinding, pure and simple. I mean, I understand that I am insane for owning like ALL SKYLANDERS but the 360 game gives you bonuses and XP boosts to help ALL your Skylanders be always viable, which is just smart. It lets you level at the perfect speed for the game no matter how many stupid figures you buy. The 3DS version offers nothing like that. You’re kind of penalized for not sticking with mostly two different Skylanders, though at the same time, if you only stick with two, you won’t be able to complete the elemental challenges. Basically, I had one Skylander of each element, at level one, for my play through the game, and I used what guys I had to in order to complete the challenges, and my guys were SO UNDER-LEVELED. Annoying.

Anyway, complaints. But the game itself is fun enough. It’s a solid action-platformer, and as I think I’ve said, many Skylanders who are kind of garbage in the 360 version are really way more relevant in the 3DS version, since they can jump to dodge enemy attacks. It’s fun! I recommend it if you, like me, wanted more Skylanders after the 360 game, and wanted to play with those toys some more. I would not recommend it as your first Skylanders experience. The lack of skill trees and equipment in the 3DS version just makes it so much less engaging. Play the “full” version first, if you’re just going to play one.

April 22, 2012

I Will Blast Your Rumble All The Way To The Rumble Blast.

I also played some Pokemon Rumble Blast because, you know, I played some Pokemon Rumble Blast.

I mean, I really like Pokemon Rumble. It was simple, and silly, but running through dungeons with friends was a lot of fun, and it was adorable. I guess that’s all I really need! I thought it was really worth my Wiiware bucks. I figured that expanding it into a full game would be a fine idea, one that would result in a game I wanted to play.

But it really didn’t.

For one, and this is more a me problem, it’s focused on the Black and White Pokemon. I guess I’m just getting old, but seriously, I do not give a crap about the new Pokemon at all. Maybe they’re cool. I dunno! I can’t focus on Pokemon games proper anymore to really figure it out. Maybe if they put out another Pokemon Mystery Dungeon with the new guys I’ll see them. But really, that was kind of a turnoff, having to play with them, I’ll be honest. I wanted to roll with my favorites, as per always. That’s why I love Pokemon! You can pick and choose the ones you love and stubbornly use them even when other options might be better! It’s sweet! But yeah, who knows how far I would have had to get to get to the Pokemon I really enjoy.

Secondly, the gameplay was exactly the same. Like exactly the same! It’s really simple button mashing dungeon crawling. There’s really nothing to it. While that’s fine, I suppose, I found that I only really found that entertaining in a group format. With a friend, swapping Pokemon and slaughtering other Pokemon is kind of fun, because you’re talking, you’re interacting with another person, and you’re trying out the really shitty Pokemon just for the hell of it because your friend can pick up the slack. When you’re alone, you’re stuck with the clearly best Pokemon, so there’s little experimentation, and all encounters are basically exactly the same. It’s really unfortunate. Maybe if I had a friend with another 3DS and the game, it would be fun? But that’s a really annoying setup, when I could just play Pokemon Rumble on my Wii with minimal effort.

Yeah, I don’t know. Maybe there will be 3DS games I want at some point? I want to play RE: Revelations and The Mercenaries, but I can wait until The Mercenaries is dirt cheap and for when Gamefly sends me Revelations. But yeah, so far, not too engaged with these 3DS games… well, besides Skylanders, because it’s fucking SKYLANDERS.

April 21, 2012

Here Are The Watership Down Mafia Rules You Didn’t Request

Note before I even get started: If this becomes a game I will actually run, I will reread Watership Down and Tales from Watership Down before I go about writing any of the flavor text. I am doing this off memories of books I read a long time ago at this point. I am not sure if I am going to have the tone write in this prospective write-up. I only mention this because that sort of thing REALLY matters to me as a writer. So. If the tone’s not right, this was mostly to get a basic gameplan of the plot and mechanics down. Okay? Okay.

And now, the pitch.

Like so many things, trouble crept up slowly. The scent on the wind seemed insignificant until it was too late. In retrospect, the signs were there, and I simply could not see them. The Cult of InlĂ© built its numbers slowly, and seemed normal enough at first. Even the coup that brought Hraknilrah into powered seemed fair enough: it had felt like a change could be useful. But it soon became clear things weren’t that simple. Hrkanilrah used his oswala to push rabbits left and right into joining the cult. Soon, those who did not give in began to disappear, and those remaining were told “it was their time.” We does were skittish and frightened. Many joined, worried for their kits if they did otherwise.
I did not stand by.
I talked to the bucks and does who were trying to resist. I spoke of the need to leave: the need to escape this predicament. Many did not want to go. Many did not want to live as hlessil, wandering aimlessly without a warren to call home. But as more and more disappeared, they knew they had no choice, and they joined me, one by one.
We made a plan. We knew when the time was right. We knew who of the oswala was the weakest, and who we could overpower. Everything was set. We would finally be safe.
But you… I trusted you. I thought you were on my side. But you told Hrkanilrah. He prepared. But he couldn’t stop us all. Even now, they’re running, far from here, to safety. I wish I could be there to help them, instead of under your foot, with your claws in my chest and your teeth at my neck. I’m sure Hrkanilrah had a backup plan. I’m sure not all of the group that got away has pure intentions. I had thought about this. Planned for it. And now those plans are useless, and they are on their own.
But I am not afraid to die. I will stare down the Black Rabbit and laugh. Despite all you and your cult have done, they will survive and live on. You betrayal will, in the end, amount to nothing. I know it.

Watership Mafia

The town are the Refugees of the lair of the cult, attempting to establish a new life from themselves away from the dangers the cult represents. However, hidden amongst their group are cultists, our Mafia faction, sent along with the refugees in order to take them out, as nobody is allowed to quit, and nobody is allowed to disagree. The Refugees may vote to banish one rabbit from their group each day, sending them out into the harsh wilderness they find themselves in with little chance for survival. The Cultists get a night kill and night chat as per usual, and of course, can vote to banish just like any other rabbit.

There are hrair refugees and hrair cultists in the game.

Days are the normal 72 hours, and Nights are the normal 48. Let’s please follow normal Mafia procedure and not be silly, doing things like talking about the game outside of the game and so on. No posting of text verbatim from your role PM, or other such material sent to you in secret.

The Seer
Among the refugees is a Seer, a rabbit blessed with strange visions that give him or her a glimpse at the future. They’ve kept this power a secret for their whole lives, since they have not forseen anything too disastrous and they’re unlikely to be believed by their fellow rabbits, but in the current situation everyone finds themselves in, their power is much more relevant.
At the 48 hour mark of every day, the Seer will get a vision. They will see the end of the game day, and they will learn the affiliation of the player who currently has the most votes on him or her because they can see the results of the lynch before it happens. (If there is a tie, which player the Seer will see the future of will be determined by random die roll.)
The Town will be informed when The Seer dies.

The Storytellers
The Lapine race is famous for their stories, and even in these dire times, the desire to tell stories to teach and inspire cannot be quelled.
There are two storytellers: a cultist and a refugee, chosen at random from among their ranks. During the day, before the 48 hour mark, each storyteller will message the GM in secret with a general plot for a story and a short moral of this story of 10 words or less. The plot can be as complicated or simple as the storyteller wants, and the moral can say anything the storyteller would like, even if it seems to have nothing to do with the plot. The GM will then take the given plot and moral and fashion an in-universe story to be told following that plot. When the day reaches the 48 hour mark, both stories will be told to the town, with the verbatim morals attached at the end. The order they are posted each day will be random, and no indication of which storyteller is which will be given in the flavor text.
When a storyteller dies, the town will not be informed. A random member of the team the storyteller was from will become the new storyteller for that team. The Seer will never be a storyteller.

April 20, 2012

I Didn’t Even Get To Fly Through The Bowling Alley On The Island.

I had heard that Pilotwings Resort was easy, breezy, and fun, but that it was really short and not worth money. That seemed like a perfect rental, don’t you think? So I grabbed it! And then it was a thing.

I don’t know. I mean, I played the shit out of Pilotwings 64, although maybe that was a “this is the one game I have” sort of situation, and I’m so fucking casual now that surely, I thought, the game would appeal to my lazy, fucking about sensibilities. Doing little tests, flying about, and so on while listening to podcasts sounded like it would be up my alley at this point.

But the game is just so boring. The tasks I was doing were simple: precision gets you a higher score, but I couldn’t give a fuck about that, and I was bringing all the skills I’d need to complete these missions to the table as I played them with no practice. There are just long stretches where you just watch your plane or whatever fly forward, and you aren’t really doing anything to do better or worse. I mean, yeah, that’s flying, but I don’t know. Wuhu Island is not a location I care about. I don’t want to see all of its pretty sights, because I saw them all fucking around in Wii Sports Resort and it was never particularly visually interesting anyway.

Yeah, I just don’t know. I guess someone who picked up one of these because they liked the Wii would probably enjoy it? But it just wasn’t doing anything for me. Like, I couldn’t even turn on the 3D because it made me feel PRETTY ILL the moment I did it. It just seemed… okay. Bland. And certainly not anything I wanted to play anymore.

So I stopped playing it!

April 14, 2012

Skylander Review Time!: Slam Bam, Ignitor, Terrafin, Whirlwind, Double Trouble

Let’s finish up with all these Skylander reviews, hm? Again, most of my experience with these Skylanders has been in the 3DS version of the game.

Slam Bam: This big Yeti man’s name is not… too… terrible? I mean, considering most Skylander names. For a melee character, he is also pretty great. He’s a little slow, but he hits really hard, and when you finish a combo with him, he does a ground pound that can hit a whole group of enemies, which is helpful when he starts to get surrounded. His secondary attack summons a block of ice: this is mostly useless, although when you level it up, you can break it with his punches to stun surrounding enemies, so that’s kind of nice, I suppose. But seriously, he hits hard enough to make him fairly worthwhile as a melee character, and he has TONS of HP in order to take the hits he’s going to take up close. He’s actually pretty good. A great bonus to get with the Empire of Ice Adventure Pack. Also, when he gets in water in the 360 version, he surfs on an ice surfboard. So.

Ignitor: What Ignitor has going for him is that his attacks with his fire sword swing in large arcs, letting you hit two or three enemies at once. The damage is decent, and he can control crowds this way. His secondary attack lets out a little will ‘o wisp or something similar which homes in on nearby enemies and inflicts a DoT, which is nice because you can easily make use of it while focusing on his normal melee hits. He’s a pretty useful melee character, to be sure.
Side note: since the 3DS version comes with him, Stealth Elf, and Dark Spyro, it’s weird to see Dark Spyro suddenly become the most useful in that group because he’s the only one with a dedicated distance attack out of the three. In the 360 set, Gill Grunt just kind of blows Spyro away in effectiveness, and Trigger Happy is still way more useful than him in most situations. It’s interesting. Well, to me, I guess.

Terrafin: Coming with the Pirate Seas Adventure Pack, Terrafin is a land shark, which is still a cool idea, so I will give it that. I gave him a fez to wear, and he looked awesome. So that’s cool, right? Anyway, he’s pretty middle of the road. His melee attacks are okay, but nothing to write home about. Being able to run around under ground and attack people is cool, but has less application than you’d think, and I found his little earthquake attack completely useless, at least in the 3DS game. I mean, you can potentially hit a group with that earthquake, but it takes a second to go off and I found myself missing all the time. Eh, again, he’s not bad, but he’s not going to be one of your front line people.

Whirlwind: I like Whirlwind. She’s awesome. I mean, she shoots FUCKING RAINBOWS. I had to have her when I learned that! The Rainbows arc, so they can hit enemies up high, too, so that’s nice. They’re also pretty damaging and you can rapid fire them, making them a pretty effective attack overall! Her secondary attack is letting out a little storm cloud. On the surface, this seems like it would be useless, but if you release it at an enemy who has gotten in too close, it knocks them back and does a ton of damage. I actually found it pretty useful, especially against beefier enemies who would get hit multiple times by the cloud as it stuck around for awhile. Whirlwind is aces. Highly recommended for your Air Skylander.

Double Trouble: The main problem with Double Trouble is that there’s no way you DON’T have a Magic Skylander, no matter what version of the game you’re playing. You’ll always have a Spyro. That makes him less useful out of the gate. However, as stupid as he looks, I really ended up liking Double Trouble. He’s not so much better than Spyro for you to consider him if you’re Skylanding on a budget, but he was pretty fun. For one, in the 3DS version, he has a Princess Peach-style hover jump, which makes it easy to get around. His main attack, a little lightning shot, lets you circle strafe like Drill Sergeant. Granted, it’s not quite as good at homing as Drill Sergeant, so it’s not quite as easy to do, but it also does a lot more damage, so it works out. His secondary ability is to throw little clones of himself out, which run around and deal damage. Throwing two of those out at the start of a battle is a no brainer, and when you upgrade them, the little clones can do things like light enemies on fire for a DoT. Yeah, I like him.

Well, I’ve now reviewed like a million Skylanders. Which one is my favorite overall? It’s still Dino-Rang. I fucking LOVE Dino-Rang. He’s still obscenely stupid in a lovable way, and his attacks, especially if you branch down the Boomerang path, are just extremely versatile and damaging. Yeah, so, if I were to recommend one extra Skylander, it would be him.

Okay, enough of these reviews for now. Well, at least until Giants comes out.

April 13, 2012

Sexy Maids Playing Sexy Card Games.

Back in my birthday times, I had a boyfriend get me a present! It was clearly the best game of all time, because it was a game involving collecting sexy maids and placing them in your private chamber to increase your amount of “service.” It is called Tanto Cuore. It is a game that I own. It’s pretty fun.

Tanto Cuore is basically Dominion. It came out in the waves of deck-building games that hit when Dominion became popular. However, there are several twists on the formula in the game that I rather like, which make it feel fairly different from a normal Dominion game. Let me go over them now.

First off, there is a mechanic where you can move maids from your deck into your “Private chamber” by burning actions. Once they’re in your chamber, they count towards victory, but they aren’t in your deck. It’s sort of like Island from the Seaside expansion. Not all maids can do this, but a lot of them can. The best part is the “Estates” of the game are maids that can do this. Moving those starting “Estates” out of your deck is awesome, even if it does cost 2 actions, which is a big setback. It also lets you stock up on little cards with small benefits early, then tug them out of your deck so you can use your big cards more often as the game progresses. It’s a nice little mechanic that doesn’t require you to always have to have certain “deck thinning” cards out for people to use.

Secondly, there are so many alternate ways to get victory points than just buying flat victory point cards! So many cards have little bonuses attached to them if you collect certain things. There’s a set of three “Crescent Sisters” who give you a point bonus for every full set of them you have. The “Estate” card, Colette Framboise (Did I mention I love how fucking ridiculous all the card names in this are, too? I love it.) gives you a 5 point bonus if you own more of her than any other player, which actually gives you a reason to buy “estates.” Ophelia Grail will either be worth extra positive VP or negative VP depending on if you have an even or odd number of her card in your deck. And so on. There’s way more strategy variety because there are more ways to rack up VP than “Buy Gold, Buy Province” in every permutation of the cards.

Third, they have this deck of “Private Maids.” You only deal two of them out at a time to buy, at random, and they are essentially buffs. Are the constant buffs worth spending your money on, instead of cards? You get to decide, but what Private Maids show up in the game drastically changes it. It’s pretty cool!

Finally, there is way more interaction between players in this game. It is SUPER EASY to attack players. In Dominion, attacking normally involved investing so many resources in attack cards that, in my experience, you ended out screwing yourself out of getting enough victory points. In this game, two Love (the “gold” resource) gets you a Bad Habit (a Curse) to throw on any player. If a player has 4 or more Bad Habits, they are worth -2 instead of -1. It’s trivial to use an extra buy to attack an opponent, or still do something useful on a turn with a shitty draw by playing a Bad Habit. It helps make a bad turn not so bad, and makes attacking a much, much more viable option, especially in card configurations with more buys on the board in general.

Seriously, it’s just a really fun “variant” of Dominion, and the flavor is totally stupid in an awesome way. Well, if you can laugh at the ridiculousness of Japanese Maid Fetishes or whatever. I mean, just by hearing the premise, you know if you’re going to like the flavor. I think it adds to the game, and the art is nice. I will definitely play more, and I’m interested in the expansions, but damn, are they expensive. This game is kind of expensive! Oh well. Give it a try if you can. It’s nice.