June 10, 2008

Tabletop Roleplaying Idea Things

So today I, perhaps pointlessly, bought a copy of the Player’s Handbook for 4th Edition Dungeons and Dragons. Also, I didn’t look at it and instead got caught up in my other book, When You Are Engulfed In Flames, which Essner got me for a several months old birthday present and is completely awesome. But anyway, so when talking about that with Brer, and such, and we’re been talking about the Shadowrun attempt that went down and really was kinda boring in my eyes and the idea of me GMing something… and I want to do something fun, you know? I could do it, but I don’t want work. I want to enjoy it, through and through. Something fun. That’s what I kept saying.

So here are some ideas that are fun.
Bunnies and Burrows: Granted, I think I would rather be a PC telling bunny folktales, but I would love to just see this in action. I have no ideas for it or anything, no grand story arc plan, and I think the GURPS rules are kinda lame and stupid. I don’t care. Bunnies. Burrows. Yes.
Pokethuhlu: I would run this. For reals. I would have a blast. For Reals. Basically any way to play a children’s TV show I would be ecstatic about. I remember planning a whole horrible Yu-Gi-Oh GX campaign that would be so horribly awesome.
Primetime Adventures: I think this would work less without the LARPing aspect, but would probably still run fine. Of course, what the little group would actually want to do I do not know. Probably not the kids show I’d want to do. But then again, it’s all about negotiating a neat show together, isn’t it?
The Nighttime Animals Save the World: Due to the mechanics, this might not work well over the internet either. But it would be fun, yes?
BESM: I would dig out my book, wherever it be hiding, to run something like this. But again, what it would need is to heavily play on Anime stereotypes and such more so than actually… you know… telling a neat story? Sort of in the same way I’d like to do a kid’s show RPG.
Everyone is John: Well, I think it would be awesome for one night, anyway.
Paranoia: As much as I LOVE this game, I just feel like it wouldn’t work right… like… Brer says he likes the game, but I don’t feel like he’d get into it, and I don’t know the other people well enough… well, I don’t know them well enough for anything like this, really. Anyway, Paranoia is a game I don’t hate that I actually have experience with and could run. It just isn’t as exciting to me at this moment. Also, I have no fucking idea where my mom hid the book for it.

Yeah, my ideas are kinda silly, I guess. Oh well, I can dream.

April 15, 2008

Rapid Fire Ramblings: AAAAAAAAA!, SMT, THKoLLOL, Amazon Pricing, Twitter, Rock Band, Shadowrun Rules, AAAAAAAAAAA!

AAAAAAAAAAAAAAAAAAAAAAAAAAAAA!

So news on the internets from Talking Time’s inside source (who says nothing that might lose him his job, of course, but keeps us informed. He’s a great guy who helps make great games) is that there was a small reprint run of Shin Megami Tensei: Nocturne. I was planning on buying Persona 3: FES next week, because, I dunno, I love the game so much I’d buy a second copy for end-game content I’ll never get to. That was the plan, anyway, but armed with this new information and the knowledge that, as I just said, I am almost positive I won’t get my money’s worth out of FES since I never beat Persona 3, I went with Nocturne. Ordered it from the internets. Should be here in a few weeks. Hope I enjoy it. It’s apparently harder than Persona 3. Hopefully the music will be awesome, too, though I’d bet it’s of a different style than Persona 3.

Okay, okay, I promise I’ll keep this quick. Browser RPG Update: I’ve got 4 Silver Stars from farming so far, and now I’m thinking about saving my farming stars for an empty picture frame. Thoughts? I also ascended in what was my fastest Normal Nonpath KoL run yet by several days. Here’s the rundown. Amazing what wanting to go fast to splurge on an item will do, eh? Of course, with most people making standard 3-4 day runs in speedrunning, I’m still way behind. That said, early thoughts about this early run: Everyone was right about the Origami Riding Crop being mediocre gameplaywise. It was great that first day, and the attack messages are awesome, but I bet tomorrow or Thursday I’m going to have better things to equip, and it’ll probably get folded back into a fortune teller to use while lucre farming. The Yuletide troll is doing fine, and I can see me defaulting to him quite often, just to have the sheet music to throw at people at random. I love doing that shit.
There, okay? Done with Browser RPG stuff. Man, I need to catch my attention elsewhere, it’s getting to be a bad addiction.

$24.99 is the cruelest Amazon.com price point, and that’s what the Sam and Max animated series box set is priced at. Dammit. The annoying thing is that if I had just realized I was going to buy it like a day earlier, I could have bought it with Jonathan when he ordered more Star Trek. Oh well, maybe he’ll order even MORE Star Trek in the future. Or I’ll think of something else to order from there. Maybe Pokemon Mystery Dungeon 2 or something.

I haven’t been twittering much these past few days. I’ve been so distracted. I’ve still enjoyed watching the twitter feed on my desktop, though. I suppose that’s alright. But I dunno, it’s weird. I’m so pro-twitter.

Oh, in case you were on the edge of your seats, yes, we completed the Endless Setlist.

The Shadowrun stuff… continues. I don’t know, it’s so weird. I don’t understand me. It’s like… I can sit down for a game I’m interested in and absorb rules from here to tomorrow and love it. When it comes to this game, though, I can’t read them, and I really think a lot of it is kinda pointlessly complex for the sake of complex. I can’t put it together into a big picture. Yet, at the same time, we did this little mock fight to try to teach me, and I was correcting him about the rules and generally getting what I was doing. I don’t know. We’ll see what happens with that.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!

April 12, 2008

I’ve got all your gaming food groups in this post.

So tonight is the night of the Endless Setlist party. It’s been awhile since I played Rock Band, and it’s been awhile since I even thought of this Endless Setlist. Still, it’ll be fun, and at the end I’ll have achievements. Because I am a achievement whore. Wish me fun.

Other notable things, at least to me, are the fact that I got my Libram of Candy Hearts. I find with my normal MP Regen Suite for spellcasters (Chefstaff, Yak Anorak, Ghuol familiar action (this time brought about by origami “gentlemen’s” magazine) and plexiglass pocketwatch to reduce cost) combined with how ridiculous Wave of Sauce is for regaining MP and how using buffbots keeps me from a need to constantly rebuff myself, I have TONS of MP just lying around to summon candy hearts. There are times when it’s been the right choice to summon a candy heart for 150 MP just because it’s going to go to waste otherwise. It’s hardcore, and it means I have all these hearts to send to people at random via candygrams in /c haiku. And I really enjoy doing this hearty shit. It’s a lot of fun. So basically, my investment has paid off in my eyes thus far… not to mention I’ve been actually using White Candy Hearts quite a bit to up my stat gains a little, (I’m getting more concerned about maxing my stat gains, actually… getting to be more of a powerplayer I guess, between that and the naughty fortune teller) so that’s an additional benefit I’m definitely reaping.
Things I still need to do in KoL: Do another *shudder* Hardcore run for Pastamastery and a stainless steel solitaire. (No path this time, for fuck’s sake!) Do a run to test out the awesomeness of the origami riding crop. Do a 100% Yuletide Troll run.
I think the plan is to do a 100% Yuletide Seal Clubber run next, and perm something awesome, like Hide of the Walrus, then try a no path Hardcore run with a Pastamancer. (note I’ve never done a no-path Hardcore run. Maybe they’re not as bad.) But I suppose all this depends on what happens with next month’s IoTM and shit.

Gods, I ramble on and on, huh?

The other thing I’ve been trying to do is… well, Brer wanted to start an online Shadowrun campaign, and so I said I’d join him… but he… and the game… and…
Apparently everything I don’t care about in real life is all things that matter all crazy whatever in this game. This combined with how I play around and whatever in general, which happened while making my character, just frustrated Brer crazily… which makes me feel like an ass… but also, it means as I try to read this… what… 5 to 6 sourcebooks that he claims I need to know? I’ve been trying to read the background of the city we’re in, and my eyes just glaze over, and I skim for names and that’s about it, and Brer is like “Oh, you gotta read the comments! That’s where all the interesting stuff is!” and I haven’t read a single one. I am missing the point, I guess. I don’t know. If I “read” this sourcebook, will I have gotten anything he wanted me to get out of it? Probably not. But I mean, when I’m reading and going “if I’m going to be forcing myself to read something, why aren’t I doing lit homework?” something is going wrong, you know?
Basically, I don’t want to give up because I don’t want to let him down, but at the same time if I don’t I’m not sure either of us are going to get what we want out of it? Basically, it’s just a weird awkward situation all around.

I guess at the end of the month I have several new games to buy. The World Ends With You (22nd), Pokemon Mystery Dungeon 2 :Explorers of Time… (20th) yeah, some games to get. Oh man, and I guess FES comes out on the 22nd too. Man. Man. I guess I should start actually saving money for that. That’s an expensive week. Maybe I should order two on Amazon and buy one day 1.
Oh woah, I just went to the offical website to link it up there for The World Ends With You… they’ve redone the music. Intense. Still good, though. I’m also glad that the game finally got Parish’s approval.
In the process of writing this paragraph, I realize I should just hold off on Pokemon Mystery Dungeon, as I would have no problem buying a copy of Blue Rescue Team right now, so I’m sure I could buy Explorers of Time during the inevitable summer lull.

Console games… portable games… browser games… tabletop games… yeah. I think all of your gaming food groups in this, to some extent.

March 6, 2008

Some expanded rambles about Dungeons and Dragons

So here’s some game design thoughts based on my discussion of DnD with Brer where I didn’t get my points across at all. (through not fault of his, I just… I don’t know. I’m so speaking from the heart more than from the brain sometimes with this stuff. It feels right this way, and I can’t tell you why sort of situation.)
One of the things I’ve been thinking about with DnD is the whole… complexity issue. As I was sitting there playing Neverwinter Nights 2, which I’m sure it already dumbed down some, I was feeling so clueless as to the system. Things would happen and I would just die and I would be staring at the screen wondering what the hell just happened. The problem is that to play DnD at all, you need to know the intricacies of higher-level play.
Now, consider many other games I play. For one, KoL. There is, most definitely, a high-level game in KoL, one of people trying to pull the best times and ascend with the least number of turns. Because I pay attention, like the game, and read stuff about the game, I know a lot, although probably not all, of these tricks. I never use them, though. I never worry about the quality of booze I’m drinking or if this skill I’m perming is actually going to cut down my number of turns. I just drink something to play more and pick a skill I think is fun. Seriously, if I was going for speed, the skills I have permed right now are completely wrong. From that perspective, me not having Pastamastery, Advanced Saucecrafting, and Advanced Cocktailcrafting is criminal. Double-fisted Skull Smashing does not help from that perspective. But dual-wielding is fun, so I picked that one up. I can play the game at a level less than high and still get enjoyment out of it.
I’ll also make an example of Magic. There is obviously a high-level game of Magic, and I feel like I know a thing or two about how I would try to put together a high-level deck if I really want to. But I never want to. Those decks are boring to me, because they’re all about efficiency. I don’t get to do cool, retarded tricks and shit with them. So I build my silly little Johnny decks, and if they work well, awesome, and if not, I still have fun trying to pull off my little weird things. Hell, someone can play the game really simply as a game of people smashing monsters into each other, and it works just fine that way.
The point is, I don’t have to have a knowledge of high-level mechanics to enjoy these games. In DnD, I feel like I can’t. In Mask of the Betrayer, there is so much shit going on in a combat that I have no idea what half of it is, and that half is important. That half is all these buffs and debuffs that are keeping me from stabbing people in the face with my spear. I don’t know what they are or how to deal with them. Things just happen so quick. I suppose part of that is me needing to pause the game more, but… it just bothers me that it’s designed like that. It’s set up to create a sort of elitist structure.

There are other things, too, that bother me, but these I feel are more just decisions and I feel are more on the “personal preference” side of things, so I’m letting you know I’m not presenting them as fact.
One is all these calculations. I really don’t get the appeal. There is such a wide variety of roles and outcomes and factors in the game, and it just seems ridiculous to me. If I attack a monster in Arkham Horror, I look at my will and pick up that many dice, then look at the modifier and subtract that many die, then roll for a horror check. If I get a 5 or a 6, I don’t take sanity loss. Then I pick up dice equal to my Fight + my weapons – the modifier on the monster, and roll. If I get enough 5 or 6s to equal his life, I win. If not, I take damage and have to attack again. Now, there is a bit of calculation involved, sure, but it’s all with the number of dice, something you can physically sort of sort out. You can pick up five dice that equals your will and then put two back on the table for the modifier. It’s simple stuff. And to me, there is nothing there that is less thrilling than rolling something with complex calculations of damage resistance and this and that in DnD. The thrill comes from throwing the dice and not knowing what will come up? Will you have an overwhelming success? Barely edge by? A crushing defeat? You don’t need complex calculations to get that thrill. It’s basically built-in to the mechanics of dice-rolling. So why do all the crazy stuff with many different sided die? I really don’t know.
Another thing is the fact that the more I learn about this game, the less about actually role-playing this game is. The appeal of tabletop RPGs is, for me, to sit down with a lot of friends and improv and act out a character. I guess I was pretty strongly affected by Kill Puppies for Satan and all of his thoughts on RPGs in general. That’s the experience I want if I’m going to sit down and play, and DnD is completely not going to give that to me. Or if it is, I’m probably going to be ignoring a lot of what makes DnD what it is. DnD is all those calculations and complex damage models. That just seems so boring. I want a computer to do that (to which you say “But you have Neverwinter Nights 2 to do all that for you!” to which I say “Well, yeah… that’s why I bought it. Other factors kept me from liking it, though.”)

Anyway, these are just some thoughts I wanted to get out of my head… please let me know what you think of them, if you’d like. It’s time to clean up and go to lunch now, though.