{"id":1949,"date":"2011-01-20T00:13:56","date_gmt":"2011-01-20T06:13:56","guid":{"rendered":"http:\/\/getmeoutofthis.net\/?p=1949"},"modified":"2011-01-19T22:19:05","modified_gmt":"2011-01-20T04:19:05","slug":"its-silly-to-place-things-on-a-desktop","status":"publish","type":"post","link":"http:\/\/getmeoutofthis.net\/?p=1949","title":{"rendered":"It&#8217;s Silly To Place Things On A &#8220;Desktop&#8221;"},"content":{"rendered":"<p>I&#8217;m super late to the party, but I want to write about <a href=\"http:\/\/www.qcfdesign.com\/?cat=20\">Desktop Dungeons<\/a>. Is that okay? Is that cool? Cool.<\/p>\n<p>So, Desktop Dungeons. I gave it a go because of <a href=\"http:\/\/www.gamespite.net\/talkingtime\/showthread.php?t=11108\">this nice little Let&#8217;s Play<\/a> going on on the Talking Time. It seemed pretty cool, and I mean, the idea is genius. A whole roguelike you can complete in a few minutes is a fantastic concept that I am totally behind. Then again, pretty well any roguelike is one I can play through in a few minutes because I suck and die, but nevermind that.<\/p>\n<p>It was immediately obvious why I had heard so much about the game. It&#8217;s really well designed. I feel like it can be even better, and they&#8217;re doing some sort of massive overhaul to make it an actual paid product, I believe, which will probably result in that happening, which is cool. I&#8217;d pick it up on Steam sometime for a few bucks.<\/p>\n<p>The thing is, though, I feel like it&#8217;s really badly suited for Desktops. The interface uses nothing but left clicks. It seems like it would be trivial to put on an iPad, and that&#8217;s totally what I want.<\/p>\n<p>Honestly, it&#8217;s amazing to me how much iPhone gaming has changed how I look at games. I see little but awesome things like Desktop Dungeons, and I immediately start thinking about how easily they could be converted into the much more convenient iOS platform for consumption. It just seems like such a great place for such development. The people who made the game could have been charging a buck for it on there from the beginning, and maybe would have earned some money for their hard work.<br \/>\nGranted, maybe without the free version it wouldn&#8217;t have gotten as much press as it did. That&#8217;s certainly something, I suppose. And, of course, it&#8217;s always nice to be able to develop in a fully open environment like the PC. I have no argument there. But dammit, it just seems so right. I have indie developers that I love and follow and support on iOS. That&#8217;s never really been something I even thought about doing for PC games.<\/p>\n<p>I guess the extrapolation from that is how little I think about the DS and PSP these days. I&#8217;m playing Ghost Trick, and I tried to play Birth by Sleep, and it felt weird. I just play more games on my iPod more often. To be honest, an iPad seems like a much better gaming investment, at the moment, than a 3DS, which is certainly something I never expected. (Yes, Essner, I can hear you saying I could buy two 3DSes for the cost of an iPad, I know.) I could easily do that, and wait until the 3DS XL comes out. Or something similar. I mean, hell, Ghost Trick has an iOS version in Japan, which is probably going to show up here in a few months, and frankly, I would probably rather be playing that. I mean, I&#8217;d still have bought this DS version even if I had confirmation, because I am impatient, but I wouldn&#8217;t doubt that would be a potentially superior version.<br \/>\nSeriously, sometimes I think about how Apple has taken so much of my gaming time, and it still shocks me. Not that I&#8217;m unhappy about it. Quite the opposite.<\/p>\n<p>Okay, I guess this wasn&#8217;t REALLY about Desktop Dungeons. But that&#8217;s a cool game. You could play it. And then maybe ask them to port it to iOS for me. Pretty please?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m super late to the party, but I want to write about Desktop Dungeons. Is that okay? Is that cool? Cool. So, Desktop Dungeons. I gave it a go because of this nice little Let&#8217;s Play going on on the Talking Time. It seemed pretty cool, and I mean, the idea is genius. A whole [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[5,7,3],"tags":[],"_links":{"self":[{"href":"http:\/\/getmeoutofthis.net\/index.php?rest_route=\/wp\/v2\/posts\/1949"}],"collection":[{"href":"http:\/\/getmeoutofthis.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/getmeoutofthis.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/getmeoutofthis.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/getmeoutofthis.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1949"}],"version-history":[{"count":1,"href":"http:\/\/getmeoutofthis.net\/index.php?rest_route=\/wp\/v2\/posts\/1949\/revisions"}],"predecessor-version":[{"id":1950,"href":"http:\/\/getmeoutofthis.net\/index.php?rest_route=\/wp\/v2\/posts\/1949\/revisions\/1950"}],"wp:attachment":[{"href":"http:\/\/getmeoutofthis.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1949"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/getmeoutofthis.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1949"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/getmeoutofthis.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1949"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}