{"id":1771,"date":"2010-11-11T00:23:14","date_gmt":"2010-11-11T06:23:14","guid":{"rendered":"http:\/\/getmeoutofthis.net\/?p=1771"},"modified":"2010-11-10T07:47:50","modified_gmt":"2010-11-10T13:47:50","slug":"proper-motivation-for-turning-on-the-party","status":"publish","type":"post","link":"http:\/\/getmeoutofthis.net\/?p=1771","title":{"rendered":"Proper Motivation For Turning On The Party"},"content":{"rendered":"<p>In the DungeonDragons, a slogan they used for awhile was &#8220;Never Split the Party.&#8221; You have to have a party with a unified front, or else you&#8217;re just not going to get anything done. People will die, combats will be failures, everything will break down into bickering.<\/p>\n<p>But that&#8217;s, you know, Dungeons and Dragons. Cthulhu-stuff&#8230; well, in a way, that&#8217;s different. Tension between your party is part of the horror. Not knowing who is going to turn, not knowing if you&#8217;re all really on the same side, even as you&#8217;re facing a supernatural threat&#8230;<\/p>\n<p>That&#8217;s what I think, at least. I&#8217;ve been playing a pre-made Trail of Cthulhu campaign on Talking Time for awhile (It&#8217;s <a href=\"http:\/\/www.gamespite.net\/talkingtime\/showthread.php?t=10645\">here<\/a> if you want to read) with a bunch of cool cats. It&#8217;s been progressing really slowly, but it hasn&#8217;t been, you know, stressful because everyone is willing to be patient for people to act. I&#8217;ve found it very refreshing in that regard, and we&#8217;ve been getting some solid Roleplaying done. I love being silly, but too rarely do I have an opportunity to do roleplaying of the serious variety. As such, I&#8217;ve been really enjoying it.<\/p>\n<p>However, the character I&#8217;ve pieced together, using a premade character and extrapolating from the information I was given, is really at odds with the party. Everyone else seems to be playing their characters in a very Lawful Good-esque kind of manner. Very goodie-two-shoes and whatnot. There&#8217;s nothing wrong with that. I often enjoy playing characters like that. But that just doesn&#8217;t fit Jan&#8217;s back story. She&#8217;s out for herself, and she only believes in herself. She believes she knows what she&#8217;s doing, and she wants to be in control. She&#8217;s somewhere in the Chaotic Neutral or Lawful Evil sort of range. She&#8217;s working with everyone because their goals coincide with hers.<\/p>\n<p>And now, we&#8217;re at the point where they no longer do, and Jan is going to make sure she&#8217;s protected. That means bringing no monsters back to her world, and that means stopping Roger, who is infected, from coming back. Clearly, nobody else thinks that&#8217;s a good idea, since he still has his mind, and they&#8217;re good people. But Jan has wanted to be in charge this entire time, and now she has a bargaining chip. She&#8217;s going to push this and establish control.<\/p>\n<p>I can&#8217;t imagine a way this would work out well for Jan. Everyone&#8217;s made it pretty clear they&#8217;re not going to bow down, and Jan probably isn&#8217;t going to back off on this. But that&#8217;s part of what makes this situation awesome. It&#8217;s a true character moment. It&#8217;s deep roleplaying. It&#8217;s amazing. My character might end up getting beaten up or killed because of this, but it&#8217;s totally worth it. It&#8217;s a realistic, tense moment in an awesome game. It works. I hope everyone else sees it as being as awesome as I do, even as they knock me out and steal my gun. Heh.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the DungeonDragons, a slogan they used for awhile was &#8220;Never Split the Party.&#8221; You have to have a party with a unified front, or else you&#8217;re just not going to get anything done. People will die, combats will be failures, everything will break down into bickering. But that&#8217;s, you know, Dungeons and Dragons. Cthulhu-stuff&#8230; [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[7,21],"tags":[],"_links":{"self":[{"href":"http:\/\/getmeoutofthis.net\/index.php?rest_route=\/wp\/v2\/posts\/1771"}],"collection":[{"href":"http:\/\/getmeoutofthis.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/getmeoutofthis.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/getmeoutofthis.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/getmeoutofthis.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1771"}],"version-history":[{"count":1,"href":"http:\/\/getmeoutofthis.net\/index.php?rest_route=\/wp\/v2\/posts\/1771\/revisions"}],"predecessor-version":[{"id":1772,"href":"http:\/\/getmeoutofthis.net\/index.php?rest_route=\/wp\/v2\/posts\/1771\/revisions\/1772"}],"wp:attachment":[{"href":"http:\/\/getmeoutofthis.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1771"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/getmeoutofthis.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1771"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/getmeoutofthis.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1771"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}