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November 11, 2006

A Game and a Movie, REVIEWED!

I just got back from watching Stranger Than Fiction. I had forgotten it was out, and as my parents asked me for movie suggestion, I learned it came out this weekend, and immediately said "Let's all go see that." There was agreement, and we were immediately out the door to a family movie night, which was odd as I don't know how long it's been since that happened.
In any case, the movie was fucking AMAZING, and I highly suggest you see it. It's funny with a very original plot (which my father translates to "It really makes you think." I don't know how much of a thinking movie it really is. It doesn't make you question anything, I suppose... perhaps how you're living your life. But the whole thing is very organic). All the characters are crazily strong and you fall in love with all of them. It's just... it's great. I had a wonderful time.

In other news, I bought Neverwinter Nights 2 to play with Brer, although I've been playing it myself. It has a TON of DnD 3.5 rules that I have no prior knowledge of, so it can be a little daunting, looking at the screen and seeing all these rules things as you're trying to create a character. My advice, if you don't know anything about it? Just do whatever you feel is best. First time I made a character, the one I'm doing with Brer in Co-op (did I mention you can play the whole thing with a party of your friends? It's pretty neat), I kept asking him for suggestions and he guided me... obviously, if you know the system, there's tons of min/maxing you can do to create someone who will totally kick ass. I found that whole experience kinda trying, though, even if I'm sure my Cleric will continue to be a character I can play without issue. I later went in to play through by myself, and just... made a character. "Oooh, I wanna be a Bard, that sounds useful, I should go with that, that's fine..." and I didn't worry about it, just did what I felt would be fun. And although, looking back, I see places where I could have made better choices, my Bard plays fine, and I'm having a blast. So just... do it. Just make a character. After you've played for awhile, if you feel that urge to make a character of maximum power, you can go back and do that.
Anyway, the characters I've met for my party so far are strong like in KOTOR II, like I hoped, so I don't think I'll be disappointed as I keep going. The thing that just amazes me, though, is how this one stupid little thing is making me enjoy the game tons more than other DnD games I tried, like Bauldur's Gate and Planescape: Torment. When I want to rest, I just hit R, it counts down 5 4 3 2 1 and then I'm healed with all my spells. You do basically the same thing in those other games, only you sorta go in and set "I wanna rest for 4 hours..." or whatever... and it feels so significant, like you're wasting tons of time, and it pops up this little resting load screen and then you're back and... I dunno. It felt like I shouldn't rest in the other games. Like a penalty. And here, it's just something you do after every battle, like in an MMO. It's a purely interface thing, but not having me pick a number of hours or this or that just... It doesn't feel tedious anymore. I know that sounds retarded, and it does to me too, when I think about it, but honestly that's how I feel, and it amazes me.
Anyway, the game is insanely Windowed Mode and Alt-Tab friendly, which is of course a huge plus in my book, and I can quest and listen to podcasts at the same time easily, which is also a huge benefit to me. So I like it.

The End.

Posted by poetfox at November 11, 2006 10:36 PM

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