« I don't think I talk enough about games. | Main | I was gonna write about more than Chromehounds, but I suck. »

October 01, 2006

If this were Logan's Run, I'd be Soylent Green by now!

I have been and continue to feel like shit. Yay.

So what have I not blogged about... we did a draft late sunday. Essner made a really good Blue Permission/Milling deck, which sort of suprised me. Not that Essner doesn't have the skill for it, but he played it really well and was really enjoying it, and he's always been more of a beatdown kinda guy. In contrast, I made a B/G/R beatdown deck with many wurms of the Streetbreaker, Golgari Rot, and Battering varieties. Battering Wurm is really good, and I hadn't recalled seeing it before. Anyway, the draft went really late, but it was fun. We opened two copies of Hex, too. Whee. "When killing five just isn't enough..."

Also, Defcon: Everybody Dies came out on Friday, and it's tons of fun. It's full of backstabby sorts of gameplay which is just right up my alley... or at least I've been trained to be pretty good at such styles of play, having played games with my oh so spiteful friends so often. Anyway, definately download the demo and give it a try if it interests you. You start by building your infastructure during Defcon 5 and 4, putting down fleets of ships, missle silos, radar dishes, and airports. One the game hits Defcon 3, your ships can do battle, so you spend that time manuevering your nuke-laden subs into position while trying to take out as much of your opponent's ships as possible. Then, when things hit Defcon 1, all bets are off, and once the global number of unused nukes gets below a set number... I think like 15... then the victory timer starts, and whoever has the most points when it counts down to 0 wins (points are, in a standard game, 2xMillions of people you killed - Millions of your own people that died). Through all this, of course, you make and break alliances with people... it's always good to be in an alliance, but I've found, if you need a big push of points at the end, it's almost required to backstab your alliance to get in some extra kills once the victory timer starts. I've also learned that it's important to save your silos for later, and use bombers and subs earlier. If your silos are not firing nukes, then they work as Anti-air missle launchers to take down enemy nukes, and if you start firing like crazy from them you have no defense. Anyway, it's a neato little game.

I also wrote alot of Nanofiction yesterday. I was trying to write the story close to my heart which I have now named "A Natural Selection," but it wasn't coming out right and Jonathan started playing NewsRadio in here, which totally steals my concentration with it's hilarity. So I ended up writing a bunch of flash pieces and putting together a big document of about like 8 shortshort stories, including Depression Attack. My professor is a big Cyberpunk fan, apparently, and that story definately has a little of that. I wonder what she'll think... I'm also impressed with myself and how I can take one sentence and make something decent out of it. I wrote a story I called "Endless Rows and Columns" that basically spawned from the idea of "staring at a computer screen." I also wrote a slighly longer piece called "I Am Delicious" based on... well... the setence I Am Delicious. Honestly, I think I could extend that one into a full-length short story, but I don't know if the Dave character is thrilling enough to carry it. Unless I really get the urge soon, I think I'll see what everyone in my writing workshop thinks of the sort version, and if they think I should do more...

Posted by poetfox at October 1, 2006 10:46 AM

Comments

Post a comment

Thanks for signing in, . Now you can comment. (sign out)

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)


Remember me?