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April 19, 2006

The only strategery guide you shall evar need.

I felt pretty essay-inspired earlier tonight... I should write it tommorow, before I take part in Red Pants Day activities.

And now,
POET'S GUIDE TO OBLIVION FOR PEOPLE WHO DIDN'T REALLY LIKE MORROWIND BUT LIKED THE IDEA OF MORROWIND OR AT LEAST THE COMBAT OF MORROWIND OR SOMETHING ALONG THOSE LINES!
That was an amazing title.
1) Don't be afraid to be an ass, just save first. This I don't follow, but it seems like everyone else, when they get a sandbox game like this, just goes around and kills everyone. So feel free to do that, if it would be fun. Don't let me stop you.
2) Just do the plot, mann. Unlike in Morrowind, Emperor Patrick Stewart gets you started on a quest right away. So do it. You don't have to wander around aimlessly. If you want more dungeons in which to kill things, the compass does a nice job of pointing out extra places that are close, so you can go to them. But there's no need to wander about quasi-aimlessly! Get going! And for the love of mike, skip the boring quests... I was doing one where I had to follow this guy... bah.
3) TELEPORT! The quick travel is probably the sole reason why I'm still playing Oblivion. It's nice to just teleport back to town for repairs and arrows and selling the loot (or "lewt" as I hear it's called). Use it as often as you like. Use it more than that. Once you've found a place, you can teleport to it. Find places you might want to get back to, then teleport away. TELEPORT!
4) Um, some fourth thing. I dunno, it's a fun game. Oh, your Magika regens now, without sleeping. That makes the game alot less annoying, too.

I doubt that helped anyone with any fucking thing. I wonder what today's Dissention preview is... 

Posted by poetfox at April 19, 2006 02:45 AM

Comments

well now even though most of us knew that its still good to hear hehe though i like being able to completely decimate the enemy by being level 100 or so and a member of the Dark Brotherhood

Posted by: Rantoo [TypeKey Profile Page] at April 20, 2006 12:11 AM

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